Battlefield 1942
This morning I was killed by a man called Shultz. Rudolph Shultz to give him his full name, a porky butcher’s shop owner from the south side of Berlin. Had this not been 1942, and had we not been fighting in one of the bloodiest conflicts in mankind’s history, then perhaps things would have been different. A lot different.
Ten years ago, a small studio known as Digital Illusions CE released Battlefield 1942, a first-person shooter that stood out–even among titans of the genre such as Medal of Honor: Allied Assault and Unreal Tournament 2003–due to its impressive combination.
Maybe we would even have been friends - me a jolly backpacker looking for tales to tell the boys back home (Porky, Dorky, Spot, Capper, Mapper, Dick and Spud - great guys), him a rosy-faced local of a town I’d be passing through. Perhaps we’d sit in the late afternoon sun over a couple of Bavarian beers, him slapping his lederhosened leg in hilarity as I regaled him with a barrage of anecdotes about 'ze braykeeng of ze vind'. Perhaps, perhaps, perhaps. What might have been.Instead, my one meeting with Shultz ended in him performing a crude form of surgery on my intestines with a rusty standardissue German army knife.
War does that to people. Turns normal, civil, peace-loving people into rabid dogs of war.
But I'm still alive, fighting the fight, taking it to the enemy. And I know I’ll die a hundred times more before the day is out. But I’m not afraid. Because this is a computer game, that’s why. And because no game, no matter how much it tries will ever replicate the true horrors of war.
And this one is no exception, though it does have a fair old go. Split LoyaltiesIt’s always hard reviewing games based on events as horrendous as WWII.
Six-headed alien invaders from the planet Kthragrok I can handle, and fictitious battles against terrorist factions aren’t a problem. But a team-based WWII sim laced with shots of smooth arcadeyness, one in which you respawn every time your body is separated from your limbs feels a little, well, wrong. Disrespectful almost. However, this is a game (obviously) and I’m a games reviewer (what do you mean debatable?), so regardless of the moral tug of war that walks solemnly hand in hand with something like this, I suppose we’d better see how it plays.There’s been a huge fanfare over Battlefield 1942, and a massive amount of excitement has been generated during the past few months - much of it resonating off the girly-pink walls of the office.
'The best team-based war sim in history,’ some have claimed with bolshy gusto. But is it really? For starters, let me venture a guess here.
Those who make that claim haven’t played the single-player campaign yet. A campaign riddled with more holes than a Kan-Kanning soldier in no-man's land. What they’ve played is the massively diverse, exciting and instantly playable multiplayer games. So before we all cream ourselves in happy unison, let’s take each part separately (multiplayer and single-player), dissect them like lab animals and then sew them back up again before making a final judgment?
Sound fair to you? Single-Player HunAs you may well have guessed. Battlefield's single-player campaign 'Aint all thaayt’. For those of you still a bit hazy about what’s involved, here’s the bit where you need to pay attention. Yes you, the one with the glazed-over look.
That’s better. Fighting as either the Allies or the Axis through a series of key WWII battles (based in Africa, the Pacific and Europe), you and your team must prevail through any means at your disposal, first by selecting from one of five unique classes (Assault. Anti-Tank, Medic and Scout), and then by utilising any number of vehicles (tanks, jeeps, APCs, ships, planes, bombers) to your advantage.A limited amount of Command Points means that you only have a finite amount of equipment. The first team to run out of Command Points are the losers. It's that simple. No actually, I lied. Had you going for a moment though, eh?
Actually, it really isn’t that simple at all in the single-player campaign, purely because your team-mates are the biggest collection of no-brained idiots you’re ever likely to encounter this side of a vegetable patch. To give you anidea, here’s just one example of what you might expect.The level starts. Everyone jumps into the nearest vehicle and drives off in random directions. You bring up your orders menu.
'Stick together!’’ you scream. Everyone drives off in random directions. Everyone drives off in random directions. 'Back me up and I’ll let you sleep with my sister!' Everyone drives off in random directions.Some vehicles have room for a driver and a gunner. Great you think, an Al driver will let me scatter bullets all over the battlefield and mow down the enemy without having to worry about steering. An Al driver will usually make sure you drive off in the opposite direction to the enemy, allowing you to scatter bullets at badgers in the middle of a random field.
But it gets better. Oh hold on, did I say better? I meant worse. For Better Or WorseStripping down to my bare torso I bear down on the enemy lines. Bazooka in hand, machine gun up each nostril, I rain down death on the hapless foe. The body count clocks up like a 1980s action movie, as I cut through their ranks like a scythe, when suddenly. My team’s defeat, that is.
Baffled I try again, this time with new tactics. Donning a lacy dress. I sit at HQ playing hopscotch, stopping only to stroke a passing puppy and to pick a flower from a lush meadow and admire its beauty, whensuddenly. The lack of teamwork is bad enough, but the feeling of having no bearing on the outcome of a battle simply makes you wonder why you bother. Sometimes you can literally do nothing and win. Other times you're death incarnate, but your team gets annihilated anyway. Go figure.Don't worry though, it's not quite as bad as it sounds.
You soon learn that if no one’s going to back you up, then you’re just going to have to support them. Linking up with a couple of friendly tanks as they wade into an enemy base and wiping out a superior force is a very satisfying experience.
Jumping into a plane for a spot of dogfighting is also supremely rewarding, once you've mastered it and know what you’re doing. Manning massive cannons on board battleships and pounding the broadside of a passing aircraft carrier is exhilarating, and the first time you pull off an accurate bombing run is simply sublime. What's more, the dynamic campaign counts your successes and failures as a whole rather than as isolated battles, making you feel as though you’re embroiled in a massive conflict where both you and the enemy can afford to lose the odd battle and still prevail.The levels are sprawling, varied and beautifully designed, with subtle vantage points to be uncovered and exploited for the good of your team.
It's far from being all bad. Very far, in fact. Under the bugs and glitchy Al. There is a stunning game.
So let’s get rid of the Al and replace it with real people, as we move swiftly onto the multiplayer game. Keeping It RealMultiplayer is where Battlefield 1942 really comes into its own (see the Playing With Each Other boxout for more details).
It's how it's meant to be played. Find a group who are willing to play as a team, and you’ll soon realise it’s one of the most rewarding, in-depth and diverse multiplayer games you’ve ever expenenced.
Apart from a few annoying bugs (pushing soldiers along with a tank when they should be being ground into a bloody pulp under the tracks), there’s little to fault. Everyone has a role to play, from the selfless medic to the heroic fighter pilot ace. From the gritty grunt, to the hotshot antiaircraft gunner. But as with every multiplayer game, it’s often thepeople who make the game great. Stumble across the wrong crowd, and even these nearfaultless multiplayer games can quickly become meaningless and lonely experiences. Pardon?At the time of typing this, I’m sitting here in front of my machine wearing high heels and stockings, err, I mean, at the time of typing this, the game has yet to hit the shelves which means it’s impossible to tell just how well it will be received by the online community (you know who you are).
But on the evidence of the multiplayer games we’ve been playing on the office LAN, it’s going to be huge. Could this be the title to dethrone Counter-Strike?
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Let’s not get ahead of ourselves. But it’s possible. Very possible. As ever, only time will tell. It is rarely the case these days that when buying a first-person action game you can have your cake and eat it. Whereas this used to be true you’d buy a game and spend a couple of weeks completing the single-player game, then spend the next six months getting your money’s worth playing it online -today it’s more usual to invest in two separate games.
There are exceptions of course, but even in the case of Half-Life, it was only when Team Fortress Classic and Counter-Strike were released that it could boast a multiplayer game to match its solo campaign. Look at Medal Of Honor and Return To Castle Wolfenstem, one excelling offline, the other a massive success on. Even the next round of shooters like Unreal II and Doom III will focus primarily on appealing to the one rather than the many.It would perhaps be a little unfair then to pass judgement on Battlefield 1942 simply on the basis that it’s a single-player game, as the original review score was based on a combination of the multiplayer and single-player games (which despite the valiant attempt to prove otherwise), is little more than a series of training missions for the multiplayer.
It’s great to be able to play across virtually every major battlefield of WWII -driving tanks, sitting behind the big guns of a battleship, strafing a column of advancing troops from the sky or simply crawling through the grass on your belly. But the fact is that until a significant update is undertaken. Battlefield 1942 isn’t worth buying unless you intend to play against other people.
Are You Experienced?Online, however, Battlefield 1942 is almost a completely different experience, and it's exclusively thanks to the fact that your human allies and enemies don’t tend to have perfect accuracy behind a trigger. They also don’t have a pathological desire to drive around in circles or through impassable doorways when behind the wheel.Of course there are some utterly stupid players out there, and it can be hit and miss finding a decent game. Some players even seem content to take up valuable slots and waste their time fooling around with heavy machinery when they should be doing their practising against bots. But when you do find a bunch of like-minded people who are willing and able to play the game the way it’s meant to be played, you really won’t find a better online gaming experience. Dungeon hunter 3 mod apk revdl. Tickets PleaseAside from the way in which people conduct themselves, the multiplayer game plays out in identical fashion to the singleplayer. The 16 maps set across each WWII theatre - from the D-Day landings at Omaha Beach to the final days among the rubble of Berlin - are identical down to the last tree and sand dune, with tanks, jeeps, APCs, aircraft and ships available to hop into in the same places as you would expect.
Climb aboard an APC and your human driver will at least head off in roughly the right direction, and even those left to journey on foot will happily follow behind to support your advance.However, objectives may differ depending on the server. The Conquest mode charges you with capturing vital control points. You can also play Capture The Flag and Cooperative games as well.
Co-op unfortunately isn't that hot, as vacant slots are taken up by Al goons. CTF on the other hand is quite a laugh, since rather than trying to steadily make an advance, you simply have to make it to the flagpole at the enemy base and bring home the cloth to score a point. Control points are still central in CTF games however, since the ticket system still applies as it does in Conquest games (the more control points there are under your side’s control, the quicker your enemy loses tickets used to buy reinforcements). However, unlike Conquest games, it is possible for a side with rapidly dwindling reserves to steal a point by racing in and out of the enemy base in a jeep. Mo’ Dem DownSingling out choice maps is considerably difficult since they are all of a high quality. Certainly the most popular are the Pacific maps like Guadalcanal, Iwo Jima and the Wake Island level from the multiplayer demo, as they feature all types of vehicles. Maps focused around urban combat (Stalingrad, Berlin) also seem popular, while desert maps co-starring British and Germans are lower down in the pecking order.
Despite their almost universal high quality BF1942 would certainly benefit from some smaller, more focused locales for eight-player games or less.If you are unfortunate enough to be lumbered with a 56K modem, you should find that you can still play games with up to 16 players, without too much lag but it's rarely the case that you will get a decent game. The maps are so large and the methods available to travel across them so varied, that despite what it says on the box, a humble analogue modem just can’t handle the job. Unless you have a high-speed digital or broadband connection, I'm afraid you might as well not have a modem at all for all the good it will do, and unless you’re prepared to set up a dedicated server, even hosting a game through your phat pipe can be problematic. Crushing VictoryThankfully there are plenty of servers available to join. Watching a developer shift his weight nervously as he tries to let you know you’ve outstayed your welcome on his demo machine is never a comfortable moment, but it’s one we suffered gladly in the EA booth at E3, having secured a place in a networked session of the brilliant Battlefield 1942. Though sitting a notch below the best E3 shooters in terms of graphics, the multiplayer-focused action/shooter was a definite contender for most enjoyable game at E3.The genius of 1942 lies in its superb combination of simplicity of design and ambition of execution. You enter the battleground as a basic foot soldier, armed with anything from a sniper rifle to a rocket launcher, and from there you can jump into any of 35 air, sea and land vehicles.
Grab a jeep, a tank or lumbering bomber plane, man a fixed-gun emplacement, defend a battleship against waves of oncoming fighters, or simply run sabotage missions with a bulging sack of explosives.Rather than the hardcore war simulation it could have been, 1942 opts for a pick-up-and-play arcade sensibility that puts the focus firmly back on fun and frantic competition. Such is the superb balance of the game that whether you’re strafing enemy barracks from the snug confines of a Spitfire or sitting atop a guard tower nursing a shoulder-mounted boomstick, it seems like you’ve got the best seat in the house.On current form 1942 appears to be a classic in the making, and with three months of fine-tuning still in front of it there seems little doubt that it will wind up being a multiplayer favourite for many years to come. 'This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.'
The famous words of our wartime leader Winston Churchill, referring of course to the defeat of the Luftwaffe after The Battle Of Britain.Aptly we are at a similar juncture in PC gaming - perhaps the beginning of the end (or the end of the beginning) of a phase that has seen a blitzkrieg of WWII-themed games over the last two years across every major genre, from strategy and simulation with and, to the recent first-person shooters. And with production lines still running on a war footing, there seems to be no let up in the number of WWII games coming our way. Whether or not fatigue could be setting in, one thing's for certain, it won't be over by Christmas.Fortunately Battlefield: 1942 looks like it could be a lot of fun, for while it may look slightly inferior to both and, in the gameplay stakes it could well end up offering a great deal more. As you may already have worked out, the game will allow players to fight missions as diverse as the Normandy landings, the Arnhem parachute drop, Midway, the Tobruk siege and the massive Kursk tank battle. Even more important than the settings, however, is what you can do across them - an incredible 35 vehicles will be available to control, including tanks, jeeps and APCs on land, fighters and bombers in the air.
Destroyers at sea and even submarines under it. It's quite an impressive show of force, backed up by an arsenal of 19 different weapons, ranging from pistols, sniper rifles and machine guns, to bazookas, mines, flame-throwers and hardmounted weapons. World Wide WarWhile you may be thinking this all sounds a bit over ambitious, let me just remind you that while Battlefield will offer a single-player game with bots, it will be online that developer Digital Illusions plans to take over from the likes of Medal Of Honor. There was a hefty quota of WWII titles at this year's E3. But there is one that really stood out from the rest, and Battlefield 1942 is it. Although it has a solid multiplayer teambased focus, this single-player demo should still give you an inkling of what's to come when it hits the shelves next month.This demo is set in Tobruk, the scene of one of Rommel's greatest successes in the North African campaign before Montgomery thwarted his efforts at El Alamein.
A barren desert landscape means you'll have to make use of potholes, trenches and scattered bunkers to survive.Your objective is to secure all the outposts, which to begin with are almost all occupied by the allies. However, playing as the allies isn't any easier. The German outpost is a large factory with several machine gun batteries and tanks at the ready.
The allies have a few resources spread between a small base and five outposts.The first thing to do is rush to the front and either commandeer a vehicle or get behind a bunker machine gun post. The enemy will probably flank you instead of going straight for your outpost, so make sure you know what's coming for you and which defenses you have on your radar.As long as you keep your side's flag flying you should be OK, but you'll also need to check the map regularly to ensure all the outposts are still safe. If not, hop into the nearest vehicle, call over a gunner and go like hell.
As well as tanks, you can control heavy artillery units and howitzers. In the final game, air and sea units will also be at your disposal. It's one o'clock in the morning, I've been in Sweden for all of four hours and I'm sitting in an underground Internet cafe, taking sniper shots at American marketing people from the back of a giant Zeppelin. It's fair to say I've had saner nights. The oddest thing about the whole experience is that the game in which myself, several representatives from Electronic Arts US, and the Battlefield 1942 development team (along with the company president's brother who owns the cafe and graciously agreed to let us in after closing time due to my late arrival in the country) are enjoying ourselves with Codename Eagle. We gave it 44 per cent when we reviewed it. Other magazines weren't so kind.There is a legitimate reason behind this odd scenario, though.
As Lars Gustavsson, lead designer on Battlefield 1942, explains the next morning over a strong coffee. 'The original idea for Codename Eagle was actually closer to what we're doing now with Battlefield, but at the time the publisher of the game was more like a book publisher, and they wanted more of a storyline to it, not just a multiplayer game.Something more like, an adventure with quests to solve and so on.' Hence the game underwent major surgery and the original premise was turned into the lacklustre FPS we saw and ignored.Not that the original dream died, of course.
If you delve into the multiplayer side of Eagle you get a taste of something greater. Sadly, not enough people did delve into that side of things. 'Codename Eagle got off on die wrong foot,' sighs Gustavsson, 'because most of the reviews were solely concentrated on the singleplayer game, which we admit had good and bad points. If the emphasis had been on the multiplayer game, if people had played it like we did yesterday across the network, you'd have been seeing it in its true environment.' Which is one of immense fun. Understandably, I shuddered at first when they mentioned the plan for that night, but after sitting down with it for a few minutes I found myself engrossed in the sheer mayhem that ensued.The best way to sum it up is basically with vehicles. TWo teams, Capture The Flag gameplay and a 1920s setting.
You can run around on foot, jump into trucks, jeeps, motorbikes with sidecars, tanks, helicopters, fighter planes, bombers,AA guns, boats and Zeppelins. It's tremendous fun. It's also, basically Battlefield 1942 (if you add a WWII setting and much better graphics). Ticket Touts'The core idea, the kernel of Eagle is still in Battlefield,' reassures Gustavsson, as we tour DICE'S new office and see the team at work. While smaller bits and pieces of gameplay have been thought over and redone. It's good to see the basic original idea is still there and is still working.'
In a nice reversal of fortunes, the emphasis on Battlefields development this time round is multiplayer, with the singleplayer campaigns attempting to recreate the feeling of playing online, rather than by adding a hastily thrown together storyline and changing the mission structure.Each of the four campaign theatres - the Pacific, North Africa, East and Western Europe - allow you to recreate key moments from the war, from any side. Play as Brits, US GIs, Russian, German or Japanese forces, taking in everything from the storming of Stalingrad to Operation Market Garden to Iwo Jima. 'Each map has certain control points,' Gustavsson points to a sketch of one such battlefield covered in arrows and notes. 'Omaha Beach, for example, has several points, a couple of bunkers, enemy barracks and so on, each of which have to be taken out.'
Behind the scenes in each level there is a general 'ticket' system at work. While the Germans control several points, the American side will be losing tickets until they manage to take over certain points. On Omaha Beach, for instance, the tickets would symbolise all the soldiers being shot to bits by the German guns while you storm the beach. 'It forces you to push on to each point rather than sitting back and sniping all the time,' says Gustavsson. 'Now you really have to take out that bunker and that machine gun nest to accomplish your mission.' By using this ticket system, DICE can simulate pretty complex scenarios, assigning more units but less advanced hardware to one side, while loading the other with a small but technically superior force. Controlling ChaosIf Codename Eagle was Counter-Strike Plus, sitting down with Battlefield puts me more in mind of.
Although, with less emphasis on a structured squad system. The 'Conquest' missions don't put you in charge of large numbers of units or any of that business. You're one man and can do pretty much what you please.
As, of course, are all the AI units on your side. This random factor sounds a little impractical at first, but fortunately Gustavsson insists that while the impression of unpredictability is there on the surface, there are a lot of controls going on in the background.' You have a multi layered A1 at work,' he clarifies. 'There are the small individual hot AIs and also the overall General AI directing you and giving orders. You get your mission briefing at the start of each level and can choose to stick with the AI soldiers, heading for the same control points as they do. These will always be interesting areas that have to be taken out. Or you can choose to go your own way, even though you don't know what you'll stumble upon.
It could be a minefield or another machine gun in the bushes.' Stick TogetherWhile the game structure seems to encourage lone wolf behaviour, the combination of the ticket system and the adaptive AI means that strength in numbers is often the best bet. 'Sticking with the other soldiers may still be dangerous but it's usually the best way of succeeding,' smiles Gustavsson. It also means that no two games are likely to ever be the same. 'There are very few scripted moments in the game,' says Gustavsson with a small hint of pride. 'If you see a burning plane fly over your head or a dogfight up in the clouds, it's not scripted. It's just pure luck that in that particular game it happened and you got a dramatic view of it.'
While playing Battlefield, it rapidly becomes obvious that thisis primarily being designed multiplayer title (it isn't long after being given the controls that an eight-player network game suddenly springs to life and I'm confronted by human AI for the rest of the afternoon), and we'll delve more deeply into that side of things in a month or two in Online.That said, there should still be plenty of life in the single-player game, especially since DICE no longer has to deal with a publisher that insists on trivial things like storylines. Hopefully the freeform nature of Battlefield 1942 will set it apart from the ranks of other WW2 titles heading our way in the coming months. The vogue for transforming some of the 20th century's darkest and bloodiest moments into popular entertainment continues unabated. The film industry has exploited World War II for all it's worth, so nobody could begrudge the likes of Swedish developer Digital Illusions following up its relatively unsuccessful (in the UK at least) with another slice of digitised massacre.To be fair, games such as Hidden & Dangerous and DI's forthcoming Battlefield: 1942 are all about playing soldiers - a more advanced form of running around the front room with water-pistols when you were eight years old. DI can therefore be forgiven for not exploring its subject with the solemnity of Schindler's List or the condemning savagery of Saving Private Ryan. In fact, Battlefield: 1942 looks just about as advanced as you could hope for Flashpoint, and as much fun as you could imagine.The developers are keen to point out that they are aiming for a more arcadey approach to warfare rather than the slow tactical manoeuvres of, but it might surprise you to learn how much detail they plan to include. For starters, you can use a large number of vehicles -not only the usual fare of jeeps and tanks, but accurately modelled planes for a real flight sim edge.By the time you've read the Flashpoint preview you'll probably be wondering what the point is of getting excited about Battlefield: 1942 when Bohemia's game promises so much.
But you should keep in mind that this will be a much more player-friendly experience, appealing as much to the community as to the one.But it does share with Flashpoint an open-ended structure and a fine eye for detail. And there is a reason why so many WWII games are made: they are incredibly popular. Set a mission on the Serbian border and people will nod appreciatively. Set it in Normandy and a strange glow starts to emanate from their excited eyes.
Digital Illusion has already promised a mission that sees you landing on a beach amid a hail of bullets, whether you choose to control the landing craft or just throw yourself among the thriving mass of soon-to-be-dead bodies, while battleships behind you lend supporting fire. There's no denying Battlefield's enormous sense of scale.The vehicles are sure to prove a popular aspect, but a war game is nothing if you can't climb to the top of a half-bombed building in a small village and start picking off enemy soldiers with a sniper rifle. And it does that, too.If you're still not excited, you should consider the multiplayer aspects, ranging as they do from complex battles with land soldiers, pilots and players firing tanks, to the more intimate Counter-Strike sneak and shoot contests. DI is being careful to allow the Mod squads to tweak almost every detail and come up with their own ideas. Only time will tell if all these great ideas actually work on your monitor. For the time being, though, the screenshots are ample enough proof that this could be something very special indeed.
.: 28 June 2004Mode(s),Battlefield 1942 is a developed by and published by for. The game can be played in mode against the or in mode against players on the or in a. It is a popular platform for developers, with many released modifications that alter the gameplay and theme.In-game, players assume the role of one of five classes of: Scout, Assault, Anti-Tank, Medic, and Engineer. Players also have the ability to fly various and, navigate, and, man defenses, drive, and, and take control of and mounted.Each battle takes place on one of several maps located in a variety of places and famous battlefields in all of the major theaters of World War II: the, and Fronts. Combat is between the and the. The location determines which nation-specific armies are used (for example, on the map, it is versus the, while on the map, it is versus the ).
The maps in Battlefield 1942 are based on real battles and are somewhat realistically portrayed. Battlefield 1942 features combat both as infantry and in vehiclesThe gameplay of Battlefield 1942 generally has a more focus than previous games of this nature, as it is not only important to kill the opposition but to also hold certain 'control points' around the map.
Capturing control points allows the team to reinforce itself by enabling players and vehicles to spawn in a given area. Additionally, capturing and controlling control points also reduces enemy reinforcements. Battlefield 1942 was one of the first mainstream games to represent a dramatic shift in FPS game play mentality not only favoring individualism, but simultaneously encouraging teamwork and coordination.The default game play mode, Conquest, centers on the capture and control of control points; once a team captures a control point, its members can from it. When a team loses control of all their control points, they cannot respawn.
And if no one is alive, the team with no 'spawn' points or the popular term 'tickets' loses.Games are composed of rounds. A team wins the round when the other team runs out of tickets. A team loses tickets when its members are killed, but also when the other team holds a majority of the capture points on the map (typically when one team holds more capture points than the other). Therefore, sometimes the winning team must hunt down straggling or hiding enemy forces at the end of a round.Spawn tickets also play a vital role in the success of both teams. Every time a player on a team dies and respawns, their team loses one ticket. Every team starts each round with between 150 and 300 tickets, depending on the team's role (e.g., defense).
Teams also gradually lose tickets depending on how many spawn points they control. As a general rule, the fewer spawn points controlled by a team, the more tickets they lose. For a team of 32 on a 64 player map, with 150 tickets, this means a little less than 5 re spawns or deaths on average for every player if they hold their starting spawn points.Roles The player can choose to play as either the Allied team or the Axis team. The Allies consists of the United States, the United Kingdom and the, while the Axis consists of. Regardless of which nation is chosen by the player, there are five different roles of infantry that the player can assume the role:, Assault, Anti-tank, and.Each role has its own strength and weakness. For example, the scout role has long-range surveillance, high and the ability to provide spotting for artillery shelling against an enemy position (unlike other games with a similar feature, other player characters must also supply the artillery fire); however, the is not designed to be used in close-quarter combat and players frequently treat this role as just a plain role by not providing for artillery.
Assault is the standard role, and provides very aggressive firepower. The Anti-tank role specializes against vehicles and tanks, but their main weapon is inaccurate against enemy infantry. The Medic role has the ability to heal (himself and other players), but his has less stopping power than the Assault's weapons.
The Engineer has the ability to repair damaged vehicles and stationary weapons, and they also have the ability to deploy, which are highly effective against both enemy infantry and vehicles, and, which destroy enemy vehicles on contact.Development Originally proposed by as a exclusive to Nintendo. Though satisfied with the proposal, negotiations never made it further because Nintendo had no online strategy. The game was developed by a team of 14 people at. Battlefield 1942 was built on the formula of the less well-known and successful video game, set in an. It featured single and multiplayer modes. The earlier Refractor 1 engine had more arcade-style physics and a less realistic focus than its successor, Refractor 2, which was used in Battlefield 2. A Macintosh-compatible version of Battlefield 1942 was made and released by in mid-2004.
An version of the game was also announced in early 2001 but was cancelled almost two years later so Electronic Arts could more closely work on an expansion pack for the PC. Expansions Two expansion packs would be released for Battlefield 1942, (adding the ) and, both adding various new gameplay modes, maps, and game concepts. The Road to Rome focuses on the Italian battles, allowing players to play as the or as the. Secret Weapons of WWII focuses on prototypical, experimental, and rarely used weapons and vehicles (such as ), and added subfactions to the German and British Armies, the German. Accompany each were to the base game that fixed, and added extra content (such as the Battle of Britain map) to the base game.
Battlefield 1942 Deluxe Edition includes the original game and Battlefield 1942: The Road To Rome, and the Battlefield 1942: World War II Anthology added Battlefield 1942: Secret Weapons of WWII expansion pack. Battlefield 1942: The Complete Collection later added and Battlefield Vietnam WWII Mod.Reception ReceptionAggregate scoreAggregatorScore89/100Review scoresPublicationScore7/109/109/10A−8.8/10GameZone8.7/109.3/1091%AIn the United States, Battlefield 1942 sold 680,000 copies and earned $27.1 million by August 2006. At the time, this led to rank it as the country's 18th best-selling computer game released since January 2000. Combined sales of all Battlefield computer games, including Battlefield 1942, had reached 2.7 million units in the United States by August 2006. In December 2002, the game received a 'Gold' sales award from the Verband der Unterhaltungssoftware Deutschland (VUD), indicating sales of at least 100,000 units across Germany, Austria and Switzerland.The game received 'generally favorable reviews', just one point shy of 'universal acclaim', according to the website.
At 6th annual Interactive Achievement Awards, Battlefield 1942 received awards for Online Gameplay, Innovation in PC Gaming, PC Game of the Year, and Game of the Year. In March 2010 Battlefield 1942 was awarded with 'Swedish game of the decade' award at the computer game gala hosted by Swedish Games Industry.Scott Osborne of called it a 'comic book version of WWII.' Steve Butts of praised the multiplayer, but said that 'the single player game leaves much to be desired.' The editors of named Battlefield 1942 the best computer game of 2002, tied with. They called it 'a near-perfect balance between fun and realism'. It also won the magazine's 'Best Multiplayer' award.
It likewise won 's '2002 Best Multiplayer Game' and overall '2002 Game of the Year' awards; the editors hailed it as 'the realization of our 'dream PC game' — multiplayer battles in which every interesting element of combat is playable by human teammates and opponents.' Sequels In March 2004, was released. In 2005, a sequel set in the modern era, was released.
In 2006, a sequel set in the future era, was released. On 8 July 2009, was released for and on one day later. The series was launched in 2008, followed by, in October 2011 on ' network. Was released in October 2013., a cops and robbers style battlefield, launched on 17 March 2015., a based title, was released on 21 October 2016. Was released worldwide for, and on November 20, 2018. This will be the first time since Battlefield 1943 that the series sees a return to a theater of operations, and the first since Battlefield 1942 set outside the.Mods An October 2004 public release from EA noted the game's modding community. Described in October 2005 one particular mod Who Dares Wins as 'the last great mods before the Battlefield 1942 community moved over to Dice's Sequel.
It's a fitting end to an era.' Like and some other popular FPS games, Battlefield 1942 spawned a number of mods. Most did not progress very far and were abandoned without ever producing a public release. Some are very limited and just include some gameplay changes or even a different loading screen while others are total conversions that modify content and gameplay extensively. A few mods have become popular and are nearly games in their own right. Early modifications of Battlefield 1942 were produced without a. Later a 'Mod Development Kit', Battlefield Mod Development Toolkit, was produced by EA to help development of mods.
With the release of the Battlefield 1942 sequel and, some mods have released a new version or have continued development with that game. Battlefield Vietnam uses an updated version of the Refractor 2. Some mods have switched to the computer games, while others were releasing a standalone game after completed mod development for Battlefield 1942 (Eve of Destruction - REDUX and FinnWars ). Battlefield Interstate 1982, mentioned in 1UP 'Free PC Games' December 2003 article. ( Free PC Games '1UP.ORG' December 2003.). Battle G.I.
Joe was reviewed on, by Michael Klappenbach. The mod was also contacted by for issues, as noted in Am I Mod or Not? (Nieborg, 2005). Desert Combat, produced by, was winner of FilePlanet's Best Mod of 2003 Award and many other reviews and awards, such as the March 2003.
PC Gamer described it as 'Desert Combat is set in the white-hot conflict zone of the Middle East and pits the United States against Iraq.' Articles noted it was helped by the, which increased the number of page views to approximately 15,000 per day, or even between 20,000 and 70,000. Desert Combat was pointed out as having two mods of its own, DC Extended and Desert Combat Realism in Am I Mod or Not?
(Nieborg, 2005). Eve Of Destruction was winner of PC Gamer 2003 Mod of the Year. Dan Morris of PC Gamer noted in the March 2004 issue of PC Gamer, 'While Battlefield Vietnam was still a twinkle in its developers' eyes, this standout mod debuted to a rapturous reception from the Battlefield 1942 faithful.' . Experience WWII was described in PC Gamer as having substantial changes to be historically accurate that directly impacts gameplay. was featured in Pelit magazine in issue 9/2005, and PC Pelaaja in 2007. FinnWars is based in and between Finland and the Soviet Union, as well as between Finland and Nazi Germany.
Forgotten Hope, a 2003 mod that aimed at a high degree of historical accuracy, was noted for including over 250 new pieces of authentic equipment (at the time more than any other World War II-themed FPS). It was awarded the Macologist Mod of the Year Award by in 2006 after the mod was ported to the Mac.
It was followed by its 2006 Battlefield 2 sequel, Forgotten Hope 2. Galactic Conquest was noted for its permission to blatantly use Lucasarts Star Wars universe material in Am I Mod or Not? (Nieborg, 2005).
It was mentioned in in April 2004. Galactic Conquest was reviewed on 's show in 2004. HydroRacers was reviewed in in 2004 by Tony Lamb, and also the Madison Courier in June 2004.
Siege was pointed out in study by Utrecht University, both for its original concept, and its medieval warfare theme. Am I Mod or Not? (Nieborg, 2005). won the PC ACTION-Super Mod Award in edition 07/2006 of the German gaming-magazine PC ACTION. Also, it was featured on many Norwegian and Swedish media websites, including, and IDG. Who Dares Wins was reviewed in the August 2005 edition of PC Gamer magazine, and a copy of version 0.2 was distributed with the magazine on DVD-ROM to its readers.References.
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