Cat Quest 2

Cat Quest 2 Average ratng: 9,1/10 7831 votes

2019-5-16.Cat Quest is an open-world RPG set in the pawsome world of cats! Leap into a grand adventure in purrsuit of the evil Drakoth and your catnapped sister! Explore Felingard's huge overworld map, risk life and limb delving into dungeons for epic loot, and lend a paw to a furry cast of characters in. Cat Quest 2 is a fast paced open world action RPG that puts you into the paws of both a cat and dog, as they put aside their differences to save the world. Explore a massive world filled with monsters, dungeons and quests, solo or with a friend, as you strive to bring peace back to your kingdoms during a time of war!

Described as a “rapid-fire open world action RPG,” Cat Quest II: The Lupus Empire has players fight to bring peace to their kingdoms as they vanquish enemies and complete quests against the backdrop of two kingdoms at war.Building upon the resoundingly solid action RPG sensibilities of the previous game, Cat Quest II: The Lupus Empire looks to be an easily accessible hack and slash RPG with quick quests, colorful visuals and bucketloads of pun-tastic humor. Much like the previous game then, Cat Quest II: The Lupus Empire is shaping up to be a highly entertaining pick up and play action RPG. The eagle-eyed among you will note the plurality in the ‘players’ bit there further up in this article, and yep, we can also confirm that Cat Quest II: The Lupus Empire features full co-operative play, allowing a pair of human controlled moggies to plough through the game in tandem. Co-operative play looks to make the already satisfying Cat Quest experience even more so.Of course, the appeal of Cat Quest II: The Lupus Empire might be a little dulled if you haven’t heard or played the sublime original, so with that in mind we’d suggest that you hop on over of the first game to see what you’re missing out on.It’s also worth noting that the original Cat Quest was one of the first entries into our too!

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Cat Quest II is a fun romp, but the thrills on offer are a bit shallow.

Cat Quest II is an action-RPG aimed at children. While games like Diablo and Path of Exile require massive time commitments and attention to detail, Cat Quest II offers pure pick-up-and-play enjoyment. There aren’t complex progression systems to manage, and you’ll always feel a strong sense of purpose and direction as you play this game. It is super accessible, and I applaud it for that. Unfortunately, the world, writing, and characters of Cat Quest II are not merely simple and accessible–they’re plain uninspired. And that’s what keeps this game from being truly great.

Personality should come easy to a game about an adorable cat-and-dog duo, but Cat Quest II isn’t quite as cute and charming as it ought to be. Part of the problem is world-building. When I first booted up the game, I thought of the exotic locations I might visit: “the cardboard fortress,” “the park,” “the sandbox,” “the pet shop.” I found none of them. Cat Quest II takes place on an overworld that looks like a continental map and in grey, maze-like dungeons. That’s it. There are interesting names of places, but there aren’t actually interesting places to go. Simple combat is one thing, but the simple world of Cat Quest II is creatively barren. It’s a shame, honestly–the premise is so fertile. Maybe the developers didn’t think so. Maybe they just wanted to sell copies of the game based on an idea and not on content.

“[Cat Quest II] is super accessible, and I applaud it for that.”

The overarching narrative of Cat Quest II is fine: you play as a cat and a dog working together to bring peace to the kingdoms of cats and dogs. A bit slapdash if you ask me, but it’ll suffice–action-RPGs don’t need a lot. A simple motivation like this is totally fine.

However, what isn’t fine is a total lack of imagination when it comes to dialogue and character design. Dialogue in Cat Quest II is painfully corny, and this is largely due to the game’s excessive use of puns. It’s not even a pun-a-minute–it’s a pun-every-five-seconds, and they are all just awful. Some jokes are funny precisely because they are unfunny, but Cat Quest II wears out its welcome very quickly.

The word “purrfect,” for example, is in literally every character’s vocabulary. This is lame. In addition to being lame, though, it’s a serious problem: because every character tells the same joke, no character feels particularly unique. I mean, it’s fine to make a game that appeals to children, but this feels like it was written by children. And you know what? Even kids will roll their eyes when they see the word “fur” misused for the 8000th time. I can hear them shouting now as they turn off the game: “We are the future! We deserve better writing!”

The art design in Cat Quest II could also be better. It’s functional–action in the game feels and looks pretty good–but the game just doesn’t seem to have much life. The first problem is a lack of unique character models. Each friendly is either a dog or a cat and virtually identical apart from minor cosmetic differences. Enemy variety isn’t great either: you’ll fight one too many wyverns during your playthrough of Cat Quest II. Ultimately, everything sort of feels and looks the same. Compare this with Paper Mario: The Thousand-Year Door. Both games utilize a paper-thin art style, but Paper Mario features a massive number of enemies and friendly characters, all of which sport unique animations and designs. One of these games is a classic, and the other is not. I’ll let you guess which is which.

Mx unleashed ps2 iso. Where the minimal art design really fails, though, is when the game tries to deliver story or characterization. Because every character looks the same, it’s hard to take an interest in the world of Cat Quest II. Dialogue “portraits” help a little, but there is no variation in these images either. In 2019, this is unacceptable. Persona 5, for instance, uses subtle cues to denote mood when characters are angry, confused, or playful, but Cat Quest II does nothing of the sort. Every piece of dialogue is delivered with the same static portrait. It’s functional, but it’s too stoic. Being able to see more facial expressions would go a long way toward making this game feel livelier.