Dark Devotion Ps4

Dark Devotion Ps4 Average ratng: 8,4/10 4106 votes

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PSN Download; PS4 Pro; 4K HDR. Extras: DualShock 4 Required (1); Move None. Title: Dark Devotion Format: PSN (1.34 GB) Release Date:.

Dark Devotion really wants people to know it’s hard. It wants people to talk about it in hushed whispers in the same breath as Dead Cells. And it probably will be, to be fair, but there’s such a thing as over-egging the pudding. Not that Dark Devotion is “too hard”; rather it seems determined to frustrate as much as challenge.This is made fairly evident in its almost stubborn lack of exposition. Your character is a templar, a holy warrior who has made a pilgrimage to an ancient temple and is determined to face its challenges head-on. Which sounds pretty cool, until you realise that this is all the back story you’re getting from the intro.

Beyond that you’ll need to pluck nuggets of meaning from the lofty, baroque ramblings of the various NPCs in the temple sanctuary or glean what you can from flavour text in items, which itself is incredibly sparse on detail.It adds up to a game that is what it is because it is. Is tight on story, but the premise and world are much simpler there. Dark Devotion feels like it should be deep, like it should have reems of lore somewhere, but unfortunately it feels more like its world was hastily constructed around the design of the central protagonist who, as cool as she is, is pretty one-dimensional. There’s nothing to drive you on, and it’s hard to care why she’s there or what she’s doing when even the NPCs seem utterly disinterested. Quest details are also annoyingly thin, which when combined with a map that seems so unreadable it might as well not be there, makes for a game that feels determined to obfuscate rather than issue a straight up challenge.That said, the core gameplay is enough to make you forgive these shortcomings. For the most part. It takes a while to get used to the control scheme which has three different buttons to perform an edade roll, and you can both duck by pressing down and kneel to pray by pressing X, which are essentially the same thing only the latter spends your accumulated Faith to open doors, heal you, and cure diseases.

Attack is on the right trigger while block is on the left, and you press B to switch weapons. It feels a bit weird at first, and until you’ve leveled up some the Templar’s slow attacks don’t help it feel any smoother, but it opens up the more you play.Going in almost utterly blind I at first assumed Dark Devotion was another, when in fact aside it borrowing heavily from that genre in terms of atmosphere, it’s more of a. Death sends you back to the Sanctuary, removes your gear and respawns enemies, including bosses if you don’t have a specific item on your person. But you keep your accumulated experience to spend on upgrades along with any skills and upgrades you already have. Also, some weapons and items unlock starter gear you get from the blacksmith, which feels somewhat like Dead Cells’ method of finding blueprints only more straightforward.Oddly, you don’t spend Faith on upgrades.

Instead you’ll accumulate a different currency to spend whenever you die or return to Sanctuary. Mekorama level 41. One thing I feel Dark Devotion gets right is the character progression, whereby each upgrade incrementally improves your efficiency in ways that feel more impactful than you expect.

A 2% increase to stamina regen seems super small, but coupled with a more efficient evade, makes a big difference in a fight – and you’ll need every advantage.The Templar’s health is represented by a line of red orbs, of which there are initially only two, protected by armour. Essentially that means you have three hits in you before you’re dead.

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Enemies have attacks and tells, but they don’t tend to observe patterns and can throw random attacks at you that can be difficult to pre-empt. Environmental dangers like spikes, traps and spinning axes also add to the danger, compounded by the fact that the game is incredibly dark, to the point where you can barely see in front of you. It’s intentional and can be countered with torches and spells, but that often requires a concession that makes the game even harder.Gear comes regularly, with some of the best stuff dropping from bosses and being added to your blacksmith’s pool of loot. You can switch between two weapon sets, and change armour, relic and runes, the latter two of which grant various buffs to skills, stats and abilities. Consumables, too, come in many forms from health poultices to bombs, but you can only ever have four equipped and there is no inventory to carry spares or extras, so you will certainly have to make sacrifices for specific items.What Dark Devotion lacks, or omits, in terms of plot, it more or less recoups in atmosphere. It looks gorgeous, especially on the Switch’s screen, with a pixel art style that’s so pervasive these days it’s not even right to call it “retro” anymore.

The darkness is oppressive and threatening, and the enemy design is pretty interesting, especially the bosses. In fact, some of Dark Devotion’s bosses, while not as comparatively challenging as those seen in other similar games, are great fun to fight and require some thought and observation to overcome.If you’re looking for a new challenge to test your reflexes and patience, then despite some frustrating design choices and an annoyingly obtuse story, Dark Devotion offers atmosphere in spades and a great Metroidvania-style adventure to sink your time into.

Few games leave me as conflicted as Dark Devotion.On the one hand I should love it. It has the same kind of haunting atmosphere found in games such as the original Diablo or Silent Hill; where you’re drenched in darkness and every step forward feels fraught with peril. It also has tense, challenging combat and an emphasis on exploration. But for every one thing I like about Dark Devotion, there’s something that turns me off from it. And the recent Switch port that I’m reviewing here has even more issues to tip the balance in the wrong direction.Before I get ahead of myself, however, let me first tell you a bit about Dark Devotion. Set the scene a little. Assuming control an unnamed female Templar Knight, a holy crusader seeking to rid the world of darkness, you find yourself entering a mystical temple full of foul creatures and unusual magic.

It’s not long until you encounter an imposing figure for whom you are no match, yet death is just the beginning of your adventure. Awakening in an unknown location that serves as your hub for the game going forward, it’s down to you to explore the temple and try to make sense of your whole ordeal. It’s pretty easy to compare Dark Devotion to Dark Souls. They have many similarities, such as being intriguingly obtuse, presenting interconnected worlds for you to explore, and having combat that relies on timing and skill. They also both use death as a learning process. But Dark Devotion isn’t a 3D adventure game; it’s a 2D side-scroller. It also doesn’t have RPG elements such as levelling up.

It’s a rogue-like, basically, punishing you for every death by removing valuable items and equipment that you might have found. And because of that, it can feel overly stressful and unwelcoming at times. Think but harder.Every journey you make in Dark Devotion begins at the hub. From there, you can interact with a number of NPCs before heading out to explore the ancient temple that has essentially become your prison. There’s a teleportation portal that warps you to the last activated portal within the dungeon; an altar that allows you to unlock a number of perks with a currency earned by defeating foes in battle; a quest giver who tasks you with objectives that seem inconsequential in the scheme of things; and a blacksmith who’ll outfit you with equipment and items providing you’ve found the crafting recipes for them.

There’s pretty much everything you’d expect in a game of this type.Unsurprisingly, the hub is where you return every time you die. And therein lies one of Dark Devotion‘s major problems. Stuck on a boss? Get used to spawning back at the hub and then having to travel back to their putrid chambers to have another crack. Thankfully there’s usually a teleportation portal close to minimise the journey, but before you jump through the teleportation portal in the hub to do battle once again, you better make sure you go out of your way to visit the blacksmith and get yourself kitted up, otherwise you’ll be fighting with just your fists. It just makes Dark Devotion a little laborious at times, especially when death comes so easily.Your starting equipment enables you to take four hits: your armour absorbs two strikes, then you have two hit points.

New armour and artefacts can be found that increase your armour and hit points, but rarely are they unlocked at the blacksmith for subsequent runs. You might be on a roll, making momentous progress with a great sword that you’ve found, sturdy armour and plenty of health points. Come a cropper at the hands of boss or a powerful enemy you’ve never faced before, however, or simply fall into a pit full of spikes, and you’ll find yourself back at the hub with minimal equipment options. Sometimes death just feels like too much of a penalty, though Dark Devotion does try to help you with various bonuses including a magical shield if you die too often.Death by spike pits or other ghastly traps can be common, thanks to Dark Devotion actually being truly dark.

There are times where you literally can’t see more than a few feet ahead of your character unless you have a torch equipped, and if you’re playing in handheld mode on Switch, it’s not ideal at all. Even with your Switch set to max brightness, if your screen is in any way blessed by daylight, your ability to play is seriously hampered. One of Dark Devotion’s tricks is to place spike pits below walkways you need to drop down from, which means you need to crouch down and wait for the camera to pan down to see if you can catch a glimpse of spikes laying in wait. And forget about jumping – your knight is incapable of such an athletic manoeuvre.Dark Devotion is hard, then, and depending on how you play it on the Switch you might find it even more of a struggle. Along with the dark visuals making handheld play occasionally troublesome, there’s also the fact that its text is awfully small, and pretty much illegible on the map screen. There are glimmers of a good game from time to time, though. Dark Devotion does have its merits; it’s just a shame they’re buried under so much frustration as a result of considerable laboriousness and unnecessary harshness.

You really do need a lot of devotion to see the game through to its end.Sitting somewhere between Dead Cells and in terms of structure and gameplay, Dark Devotion lurks in their shadows, failing to stand out. It’s simply inferior to both, and while some ardent players may eke some grim enjoyment out of it, it’s hard to recommend, especially on Switch.Dark Devotion is available on PS4, Switch and PC. We reviewed the Switch version.