Everspace Gameplay
太空空战类【EverSpace】(永恒空间) 普通难度 实况解说(第28 架次) ZyR1237 698播放 7弹幕 13:39 《GTA5》新收集任务-无能狂怒人套装-100个手办收集点 尊老爱幼的吉米 3.1万播放 93弹幕 05:39 EVESPACE 第一星域实战情况. Encounters is the first major expansion for Everspace, adding new story characters and questlines, a player ship, novel equipment, additional enemies and other content.It was released October 24th, 2017.
Rockfish Games' Everspace on PC, PS4, and Xbox One is a game that merges the best parts of roguelikes and space shooters.
Roguelikes are a ubiquitous genre within the indie scene, so it can be hard for some of them to be noticed. To stand out, new roguelikes need to try something the feels original. Everspace from Rockfish Games successfully does so by splicing typical roguelike mechanics with that of an expansive space shooter to craft a title that should stand out to fans of both genres.
Everspace’s controls and occasionally uneven frame rate take some getting used to, but once players get acclimated, they will be graced with a super satisfying and rewarding space shooter with some of the best visuals for any indie game on the market.
While Everspace’s premise is somewhat clever for the genre and its universe is vast with lore, its in-game execution is mixed. Players control clones of Adam Roslin, a dying scientist tasking them with reaching some mysterious coordinates in demilitarized space sectors that are still populated by rough outlaws. The cloning aspect of the plot helps the story make more sense within the confines of the genre but is not incredibly interesting outside of that.
Along the way, a few more characters, like Adam’s former best friend Seth Nobu, will be introduced, but none of them have enough screen time to make an impact. Voice acting is fairly mediocre and takes a lot of tension out of some of the plot’s more dramatic moments. Everspace’s story, fortunately, takes a definite backseat to its gameplay and graphics, which fare much better.
At the start of each run, a new clone will take off in a spaceship with the assistance of an AI named HIVE. As the player makes their way through the game’s seven sectors, they must collect credits and manage several different resources to both upgrade and repair their ship. I found fuel and Nano Bots to be the most essential resources, as they are what must be used to travel to new areas and fix the ship, respectively.
Each area one explores within each sector is procedurally generated, and are littered with unique weapons, resources, enemies, and even friendly AI. While there are a few commonalities between each area, their unique, procedurally generated design and AI interactions keep things fresh. Every new area also manages to look astounding in its own right, which is a great motivator.
“Everspace manages to constantly look stunning.”
The lighting and textures of Everspace work together to create a gorgeous looking game, which helps it stand out from its indie peers. Whether you are flying through a dark area filled with alien wreckage, next to a dying planet or sun, or through giant lightning storms in space, Everspace manages to constantly look stunning. I always wanted to see what the next area I jumped to would look like, and the game rarely disappointed.
The graphical fidelity can sometimes come at a high cost, as Everspace’s framerate isn’t always consistent. While the situation has improved since its launch on PS4, the game’s frame rate still noticeably dips when transitioning to a new area and when things get hectic, which can be a detriment to some dogfights. The situation is improving, but early adopters of Everspace on PS4 should be aware going in that there are a few technical issues.
Every run must eventually come to an end, but dying only opens some new opportunities. As is standard for the roguelike, players can use credits earned to upgrade both the pilot and ship. Pilot perks tend to tip the RNG elements in one’s favor, while the ship upgrades increase helping things like shield, health, and energy. Both the boost and energy for weapons comes from the energy bar, which makes it something essential to manage during runs and improve after one ends.
Players can also buy more ships. One is a fast and nimble ship with weak defenses, while the other is a slow and hulking one with lots of health but no shields. Each vessel has definite advantages and disadvantages, though I found myself sticking to the staring one due to its jack of all trades nature and the credit investment that I had put into it before the other ships became available. All of the spaceships control tightly, though Everspace’s control set up can take some getting used to.
Things like boosting and turning can be awkward to pull off on the default setting, making it clear the Everspace was initially designed to be used with a mouse and keyboard or flight stick. Once I got into the groove, though, dogfights became both intense and fun. Switching between first and third person happens at the press of a button, and each has their advantages depending on the situation; I tended to use third person while I was just exploring and the Descent-like first-person mode for dogfights.
While the game technically only lasts seven sectors, Everspace is very tough, even on the easier difficulties, so it should take a while for most players to get through. Once the main campaign is completed, players do have access to a Hardcore mode, which bumps up the difficulty and has players choose self-imposed handicaps for themselves with each new sector they travel to.
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Hardcore mode is a little too intense for my taste, but genre veterans should have a blast with it. The Encounters expansion for the game is also already available at launch, which should also give fans of Everspace more to sink their teeth into. While many people like to play roguelikes in short bursts, Everspace is a game one can stick with for a while.
Everspace does have a few pestering oddities to overcome, mainly its initially awkward controls, lackluster plot, and inconsistent frame rate. That being said, Everspace’s roguelike elements succeed in creating an addictive gameplay loop that takes place within a fantastic looking, procedurally generated galaxy.
If you can get past Everspace’s few flaws, a game that merges the best parts of roguelikes and space shooters exposes itself. The game manages to stand on its own as a unique entity within both the above genres, so Everspace should have no problem finding an audience in the sea of modern roguelikes and space shooters.
Everspace | |
---|---|
Developer(s) | Rockfish Games |
Publisher(s) | Rockfish Games |
Designer(s) | Hans-Christian Kühl[1] |
Engine | Unreal Engine 4[2] |
Platform(s) | Microsoft Windows Xbox One macOS Linux PlayStation 4 Nintendo Switch |
Release | PC PlatformsNintendo Switch
|
Genre(s) | Space combat, roguelike |
Mode(s) | Single player |
Everspace is a single-player3D space shooter with roguelike elements and non-linear storytelling created by Rockfish Games.
Gameplay[edit]
Everspace is a space combat game in which the player progresses through a number of sectors with increasing difficulty. In this game the player is expected to die. With each death you can spend earned credits into Perks, which in turn facilitate your following run. The player can find weapons and add-ons that can be used during the current run. The player is also given the ability to craft and upgrade various systems of their ship, including weapons, maneuverability and shielding. An overarching storyline is revealed as the player reaches certain points in a run for the first time. You can also meet NPCs which will give you different objectives to complete in the current or following runs and they will reward you when you complete their tasks.
Reception[edit]
The Playstation 4 version of Everspace has a score of 78% on Metacritic.[3] Anthony Marzano of Destructoid awarded the Nintendo Switch version a score of 6.5 out of 10, saying 'it ultimately is enjoyable' but acknowledging that it would not appeal to a wide audience.[4] Gareth Chadwick of The Sixth Axis awarded it a score of 7 out of ten, praising the story and fast-paced combat and loadout options, but criticising the repetitive nature of the gameplay.[5]Nintendo Life awarded the Switch version a score of 7 out of 10, saying 'it performs admirably – if not flawlessly – on Nintendo’s console.'[6]
References[edit]
- ^Kühl, Hans-Christian (October 3, 2017). 'Game Design Deep Dive: Managing randomization, frustration in Everspace'. Gamasutra. Retrieved December 2, 2017.
- ^Peel, Jeremy (August 29, 2016). 'Making it in Unreal: inside Everspace, the anti-space sim'. PCGamesN. Retrieved December 2, 2017.
- ^'Everspace PlayStation 4 Metacritic listing' (https://www.metacritic.com/game/playstation-4/everspace). Metacritic. Accessed 8 October 2019.
- ^Marzano, Anthony (December 16, 2019). 'Review: Everspace Stellar Edition (Switch)'. Destructoid. Retrieved October 8, 2019.
- ^Chadwick, Gareth (March 18, 2019). 'Everspace – Stellar Edition Review'. The Sixth Axis. Retrieved October 8, 2019.
- ^Lane, Gavin (December 11, 2019). 'Everspace - Stellar Edition Review'. Nintendo Life. Retrieved October 8, 2019.