Hyper Light Drifter Map
To celebrate Hyper Light Drifter ’s 1-year Anniversary, we’ve been secretly collaborating with developer Heart Machine to create this premium physical PS4 edition of the game. This is far superior to a typical release, featuring a glorious, REVERSIBLE, heavyweight cover insert w/ gold foil stamps & fluorescent specialty ink; SNES-style, 24-page game manual; and an 24x18-inch world map poster.
It's the other way around, I think. I actually call them 'slanted squares.' :)-If it's purple color, you haven't activated the Module at that location yet.-If it's clear color, then you've activated the Module there. You may still want to backtrack in case you missed gear goodies, as I've found out more than once.I agree the game map cries out for a simple 'map legend.' Maybe a pop up one via Alt key so players who'd rather 'figure out' what everything means can do so; and those of us who'd rather have some basic things spelled out in terms 'what does this mean' on the map can have it. Or a simple, optional tutorial for new players could just explain various things once for new players.And of course in the cromagnon days of PC gaming, we had this crazy thing called a 'game manual' that explained stuff like this. Too bad that went out of vogue.:D.
Originally posted by:To be honest, I've mostly given up trying to use the map other than using those diamond shapes to get a general direction of things. The game is fantastic, but this has got to be one of the worst maps I've ever experienced in a video game. Saw this custom fan-created game map mentioned in one of the Steam Game Guides.This is the Reddit link:HLD Pickup Map 2.0 - Now with gearbits, area borders, secret paths, and 300% more clutter.He shows images with the in-game map too, which he also marked up.Even has a map legend.:-)Probably I'll just keep bumbling blindly around, and then at some point use something like this map to try to figure out what I missed. Might be useful to pull up maps like that on a tablet.Right now I'm just mauled by both the western and northern bosses, and I'm trying to find some upgraded weapons.
# 8This one is locked with the North-marked stones (again, this unlocks after beating the boss). About 25% of the way north from the City, there will be a path through plants and some Dirks to kill.Since it's dark in there, screenshots wouldn't make a lot of sense, so here's the text guide:- after stones there are 3 crushers, chain-dash past them- take left- path takes a bend upwards, take first left- this leads into the room, check it's top right corner for gearbit and some enemies, then take middle right exit- continue the path through another room. On the crossroads, take right. Metin2 rodnia. Remember this place as, you will need to come back here- continue only available path until you reach the switch- press it, then go back to place I mentioned to remember, take upper path- you'll reach a crusher.
When it returns to its starting position, jump right into it right before it moves off again, as if you attempted suicide. You want it to push you south, there's no wall to crush you against.- continue until you arrive at the Module. Exit is to the southwest. # 6Take stairs south from the warp point, and this time go through 3-Module Gate to the right. Yamaha r1m for sale. Go through the underground complex, after you come out from it, you'll enter a big arena-like platform and will be ambushed.
Defeat all enemies then move north. Once your camera pans along with you, walk for few seconds, then you actually have to go back - and kill new enemies that just spawned in the arena-like platform.
This will open a path to the left, go first stairs to the left you see (don't go north). This is very easy to miss.Here, you have a 3 key door hidden behind the crates. There's quite a big room behind it with various stuff to explore and kill.Hidden path to the left, this leads to module. # 8Take path to the north (and slightly east) from the warp point.
Go through the door, and press on until you emerge from the underground complex.Continue exploring the platforms. You will find a medium-sized fountain-like building, and to the south of it some fire platforms. Chain-dashing here is a must. Dash through them all.Once you reach the platform with gearbit, there's a switch behind the small pillar that opens up pathway to the last Module for this area.So now you have all Modules from this area, why not explore what's behind the 8-Module Gate that was near the fountain-like building? # 3North of the warp point, go down into the dungeon. Access to this module starts some ways into the dungeon, at the top of the stairs with some enemies near it and a switch in lower left corner. Hit the switch, then go back.Continue the path that was previously blocked off, and slay any enemies you encounter.In the room with cells, enter top right one and kill two enemies that are inside (they pop out by surprise).
There's a hidden entrance in the wall in top right corner of the cell, where floor tiles lie scattered on the ground. # 5Go west from the warp point. Continue until you get ambushed but lots of enemies, then go south.Through soldier enclosed in crystal, head south through floating platforms, NPC with dialogue sitting at campfire, and finally by lift down into dark underground complex. At one of the turns there will be usual scattered floor tiles and a hidden path through the wall.After you exit this complex and head north, you would come to the same place you reach when you choose path north from the warp point (which also leads through underground complex). You can only unlock this shortcut from this side. # 2 and # 3Go to the east lift. After entering the underground, head east.
In the next room after the 1-Module Gate, once you reach the first turret, dash off the ledge to the left - there's a set of invisible platforms that lead to the Module #2. Don't bother pressing the trigger to display them, turret will get a piece out of you for standing still that long.Continue to the room east. Do not rush off with the elevator too quickly if you kept to the west side. Entrance to small ambush room with the Module #3 is in the northeast corner of this room. # 5From the warp point, go to the southwest elevator. Take the stairs to the east, and just continue until you reach the Module.
You can't really miss it.Just kidding, head north from this room to get the real Module. Path will open to the elevator. Make sure to actually go through the door to the north of the room with mini boss. Beating him does not give you the Module, it's a fake! Real module is through the door to the north, in different room.Warning: this Module and Module #1 switch their symbols depending on which one you took first. Both are in the same room, but game handles symbols in the same place by displaying them in top-to-bottom fashion instead of left-to-right. If you're missing one of these two and you are sure you took #5, check #1.
# 6, #7 and # 8From the warp point, go to the southwest elevator. Take the 1-Module Gate south. Continue through the dungeon, you'll stumble upon #6 soon enough.Next one is problematic to get to. After #6 and taking the elevator, continue until you come to room with two doors out. Pick the right one, and continue until you can press the switch.Now head back - the new path is open to the right of the door you just went in through.Continue fighting until you reach another switch and another part of the path opens. Once you reach the south end of the platforms, you'll notice there's a switch - shoot it.
Some small pillars will slide down - shoot directly south from that spot to call two moving platforms that'll take you to the Module. Keep in mind that game makes a save after you take the Module, but all the platforms will be shut off, preventing you from going back - you'll have to actually warp back to the South warp point and go through few initial rooms again to reach this place.Continue north from this complicated room until you reach another boss fight, and a Module after it. Going out from the dungeon from this side will take you to the previously locked stairs on the northwest end of the valley with warp point in it.
North Locked after 3-Module Gate, and is hidden in several secrets within secrets. Starts in the library, after third set of stairs you will be on second left platform of the library. Go left through the wall between shelves right ahead of the stairs. Please note there are two teleporters - one to the north of this entrance (which leads to birdmen), and one through lengthy black invisible tunnel to the south. South one is the one you need. Refer to the image where the tunnel is marked with white lines.After teleporting, go right through the wall where there's green floor.