Mighty No 9 Ray Boss Theme

Mighty No 9 Ray Boss Theme Average ratng: 7,7/10 1345 votes

The Military Base is one of the stages in Mighty No. Battalion is the boss of this stage. This stage is located in Nevada.

A to the classic series, created by its famed director. Like its predecessor, it is a of the action and variety, along with the predecessor's system of growth and progress via.

The plot involves the titular 'Mighty Number' robots, originally peace-keeping combat androids, who go rogue after an unknown computer virus turns them against mankind. Now it's up to Beck, the ninth and final of the Mighty Numbers, to defeat his older siblings, aided by his partner Call and his creator, Dr. White.The production was staffed by many former Mega Man developers, and developers. The project was through, becoming the site's third highest funded console game project in the process. Not only did the project reach its funding goal on September 2, 2013, 29 days before the due date, but after reaching its $3.5 million stretch goal, the game was promised to be released on, and operating systems, and, of the eighth generation, and and handhelds.

Thanks to their partnership with Deep Silver, not only an extra DLC stage centering around a mysterious robot named 'RAY,' who possesses similar Xel manipulating abilities to Beck but her body is constantly deteriorating, was not only funded, but also made RAY a fully playable character in a separate story campaign once unlocked. Originally scheduled for an April 2015 release, it was delayed until September 2015. Then in the backers-only private forums, and later at Gamescom 2015, that the game was delayed again and aimed for a February 9th, 2016 release on consoles, with the handheld versions releasing later on (the handheld versions ended up never coming out). The game was delayed at least time during development, before it was finally released on June 21, 2016 for North America and Asia, and worldwide on June 24 of the same year. Jewel quest seven seas free online full. It turned out to be Comcept's swan song; the game's poor reception and ultimate failure resulted in the company's downfall, and in 2017 they were bought out by.In addition to his own game, Beck also co-stars in, a spin-off of Inti Creates' own series of 2D action-platformers that involves the titular Gunvolt, Beck, and Double Peace heroine Ekoro coming together for a -style adventure that.

Beck, followed by Call and RAY as DLC, would also go on to co-star in the game's sequel, Mighty Gunvolt Burst, which effectively takes Mighty No. 9 and adds both Gunvolt and elements of the Gunvolt series into a proper crossover game.

The game's official website can be found. An animated series of the game was being produced, but the game's disastrous launch caused it to be cancelled. You can still see the trailer.A pseudo-sequel and spiritual successor to, was announced on Kickstarter in July 2015, with different versions of Beck and Call living in a post-apocalyptic sci-fi world. Unlike Mighty No.

9's runaway success, Red Ash was met with backlash and its future is uncertain. While it was picked up by a publisher when it seemed the Kickstarter would ultimately fail, nothing has been heard of it since. A single episode of an anime series aired briefly, but was quickly pulled and is now near impossible to find.Mighty No. 9 harnesses the power of these tropes:.: Appearing in this game as Xel Cores levitating above ground with colorful rays of light surrounding it.: The game is presented in 3D graphics with 2D gameplay.: One of the later stages has you play as Call. This was made possible by meeting the $3,700,000 stretch goal during the Kickstarter funding period.: The PC, Xbox, and Wii U versions have 70 achievements note referred to as 'Accomplishments' in the Wii U version whereas the PlayStation versions have 31 trophies.

These requirements for unlocking varies from 'completing the game X difficulty', 'clearing a stage without taking damage', 'chaining X amount of 100% Absorption combos', and 'fighting the bosses with Beck's buster'. The game also features some unorthodox achievements, with requirements such as 'clearing a stage without using normal movement', 'only dash a minimal number of times', and 'staying off the ground longer than 1 second'.: Bomb Hoppers (Mine stage) and Shackle Bombs (Prison stage) are self-destructing xel robots that explode upon encountering the player. Bomb Hoppers can be stopped from detonating themselves if the player can destabilize them quickly, however Shackle Bombs are impervious to attacks, so the best recourse is to push them away and steer clear when they explode.: Gregory Graham, William White, Soichiro and Seijiro Sanda, and Bill Blackwell; it's safe to assume this was just the idea for the human cast.: Invoked with the physical Kickstarter reward copies. Backers can choose between either a Japanese Famicom-styled package designed by KIMOKIMO that features Beck performing his iconic pose and the Mighty Number behind him (shown ) or a Western NES-styled package designed by UDON featuring Beck emerging triumphantly from a fiery inferno, with the Mighty Numbers as well as an energetic Call (except in-game) and a Patch behind him (shown ).: Through, Beck's rival can be made playable for her own run through the full main campaign.:. Each time you get a new weapon, the stage it will be most effective on will gain an Advice button in the main menu.

The owner of that weapon will give you hints if you listen to it, and they'll show up to back you up in the stage regardless. This makes finding the right order to fight bosses a lot easier than Mega Man games, where the player was expected to intuit the order or experiment with valuable limited ammo. However, this aspect has also seen harsh criticism, as trying to figure out the proper boss order is arguably the point of Mega Man games, and one can argue that just telling you the right order defeats the point of being a to that series.

Recovery Xel pick-ups can recover both and meters in this game instead of being dedicated pick-ups like in the Mega Man series. Successfully absorbing an enemy's xels can also recharge Xel Energy to an equipped ReXelection/Variation Code form. Getting a Game Over on a stage causes Patch to show up more often if the player decides to retry.

He'll pop up whenever the player dies and at predetermined locations in the stage, and each time the player dies the items improve in quality up to receiving extra lives.: The whole deal with Trinity prior to Beck's Xel treatment. If left alone, she will spread and absorb all of the Xels into herself and take control of any Xel-based robots she comes into contact with forever. In the game, she has already covered the Battle Colosseum and has taken control of most of the weaker robots and turned stronger ones into rampaging rogue robots.: The backer-exclusive Mega-Xel form not only makes Beck's body change in various colors, it gives him the ability to create up to three xel drones that attack by shooting a laser beam in different directions when enemies get near them.: Aside from the Kickstarter funding, Mighty No. 9's community is basically a of 3's Devroom, complete with an enemy design contest.: After their infections, the Mighty Numbers largely become this. It even shows in their voice clips, prime evidence being Pyro's 'Mighty No. 9' call sounding perfectly normal while his battle dialogue is frenzied and maniacal.: The Mighty Numbers, a group of nine robotic siblings with some industrial purpose who, in their spare time, dominate in competitive robot fighting.: In the beginning of, it is claimed that the ninja design showed off at the D.I.C.E. Game design summit was fake, and that the real design was.

Before long, this design was by the legitimate Mighty No. 7, and the team admitted that this fakeout was inspired by some joke fanart.: Averted. According to an interview with Koji Imaeda in a podcast, the story writers will try to avoid doing a 'good guy beats the bad guy' type of story, mainly concerning the 3 doctors, to make the story. This means that neither of the 3 doctors would become the absolute ' or ' archetype of the story. This concept stuck. There's most certainly an antagonist of the game, true, but there is no actual in play here.: 8-4's English localization has typos, grammatical and spelling errors in some areas, as well as even mistaking RAY as male in one of the tips for her weapons. They also left out some dialogue strings unchanged from the beta versions during RAY's DLC stage.: Invoked by Deep Silver's 'Masterclass' trailer, with disastrous results and animosity towards the game/developers, to put it lightly.: Those that pledged at least $60 are rewarded with a Golden Beck costume that turns Beck's entire body (including his face) gold.: Beck's.

It shoots as fast as you can tap the button and is indirectly the best weapon against bosses, such as Brandish (whose weakness forces Beck to charge at him despite him using swords), because the boss's is so short. Beck can wail on them and their invincibility will only protect them from a few shots.: An optional game mode planned since they hit the $2,000,000 goal. It is unlocked after beating the final boss, and Boss Rush mode uses the Hard mode version of the bosses.: Using Seismic's weapon against Brandish not only hurts him more than your other weapons, but can also break his swords.

However, despite being wide-open for further attacks until he rebuilds his swords, he moves around much faster without them, which can make his attacks harder to avoid.: When one of the trailers for the game when it was to be released on February 9th boasted the multiplayer capabilities of the game, they said that you could probably play with a guy named 'Vernon'. The 'Masterclass' trailer had Vernon himself say that he was ready near the end.: The initial funding goal ensures the game having six initial stages before the final one. An additional $300,000 guarantees eight initial stages. As the Kickstarter page's FAQ explains. In order to set our initial funding goal, we had to ask ourselves what was the cheapest we could make a game that we could still be 100% proud of, that fulfilled all the promises we wanted to make, and that could stand on its own as an evolution of this genre. To find our answer, we actually looked to the past to where this genre first came jumping and blasting its way into this world.

Long-time fans will understand, then, when the answer we came up with was '; Six stages and main bosses, and then.an additional final stage and challenge.: Based on Beck's numerical designation in the Mighty lineup.: More like 'Headphone Insignia'. All of the Major Robot characters in the game are associated with a symbol/logo/insignia/emblem enclosed by a circle. You can find their symbol on their person by looking at their 'headphones' / auditory sensors and on their Xel Core though you'll only see it when their bodies are destroyed or when it's taken out. Beck: White — 3 circles connected by lines forming a triangle.

Call: Pink —. Note Which makes her symbol look like the Copyright logo. Pyrogen: Orange — A Y-shaped symbol with a circle on top and another circle on the lower right side. Note This is probably a reference to an ancient Asian symbol that symbolizes fire. Cryosphere: Blue — 3 overlapping lines forming a simplified snowflake. Dynatron: Yellow — lightning bolt. Seismic: Brown — A hexagon.

Battaltion: Green — 3 lined up bullets. Aviator: Cyan — The letter H, making it resemble a helipad. Brandish: Red — A scissor of ancient design. Countershade: Purple — The plus sign making it resemble crosshairs. Trinity: Magenta — 3 circles with lines that converge at the center.

RAY: Black with a purple glow — A slashed number zero. Formerly or supposed to be an upside down version of Beck's symbol.: The developers plan to include 'retro' music and sound effects as an option.: ◊ is a robot with a sniper rifle for an arm.:. Most of the major robot characters in the game has a color associated to them, along with anything associated to them like their and the color of their symbol. The timing of absorbing enemies is color-coded to indicate how quickly or slow you absorbed them: gold (100%) being instant or near-instant, green (90-70%) for average, and blue (60% and under) for very slow. If it has magenta static, it's. This doesn't have to be, however; for example, the Waterworks has malfunctioning water purification systems, which are functionally identical to death spikes.: Two of the three doctors who built the game's robots are Dr. White and Dr.

Blackwell.:. 100% absorption chains can be broken if the player absorbs an enemy too late or loses a life. Mid-air multiplier bonuses reset if the player switches to a different weapon midway of a chain (e.g. Absorbing one airborne enemy with Beck's buster then changing to the Seismic form to destabilize and absorb another nearby).: The $4,000,000 stretch goal is an online battle race where both players compete to reach the end of the level (the player's opponent is depicted as a ghost image), and an enemy defeated by one player is sent to impede on the other's progress. Both of these goals have been met.: A nasty one is said to turn the robots in Beck's world against humans. He is one of the few who is not affected.: If you die, you take a substantial score penalty.

It may not sound like much, but in stages where chances to earn points are difficult and/or slim, this can be extremely debilitating to your rank.: has the characteristics of a helicopter.: The $2,750,000 stretch goal is an online co-op version of Challenge Mode where players one and two control Beck and Call through the stage.: Beck from Mighty No. 9 was featured with Gunvolt from the Azure Striker Gunvolt and Ekoko from Gal.Gun: Double Peace in Mighty Gunvolt, a crossover game featuring characters and bosses from their respective series. Beck and Gunvolt teamed up again in Mighty Gunvolt Burst.: One criticism of the game is that almost every stage is a slightly-redressed version of the same industrial layout.: The English localization has very different characterizations for a lot of the cast, especially Beck and RAY.: Some of the rogue robot enemies of the game have a single black eye with a white pupil and red eye socket.: Unlike every other game on a Nintendo platform, B is confirm and A is cancel by default on the Wii U version. You can, however, swap these buttons from the Options menu.: Compared to the original Mega Man series (though nowhere near the level of ). The Mighty Numbers were made for combat in a as the 'circuses' part of the government's policy and they were turned amok in an apparent terrorist attack.: The AcXelerate Dash, which forms the crux of the gameplay and defines it as something other than a. As Beck's shots are woefully inefficient at defeating enemies, he must dash into them to absorb their Xel when they become low on health. Not only does this get rid of enemies instantly, certain enemies grant Beck, and absorbing multiple enemies in a row at 100% Xel Absorption Rate racks up a combo that earns bonus points and allows Beck to earn an AcXel Recovery I faster.

Pyrogen: 'My flame. Will burn, forever.' . Pyrogen voice sample No.

11Cryosphere: 'No, not cold, not cold!' . Cryosphere voice sample No. 12Dynatron: 'It'zzz my energy! You can't have any.'

. Dynatron voice sample No. 14Seismic: 'CANNOT LEAVE SITE UNTIL JOB IS—'. Seismic voice sample No. 14Battalion: 'My army! Cannot be stopped!' .

Battalion voice sample No. 15Aviator: 'The show must go on!' .

Aviator voice sample No. 11Brandish: 'Agh! Do what you must!' . Brandish voice sample No. 18Countershade: 'Must. Countershade voice sample No.

15. There are also some unused voice lines for Beck and Call in the Sound Test as well, some possibly hinting how Beck reacts to being graded at the end of a stage, along with Beck or Call pointing out how low their HP is if they have taken sufficient amount of damage.: The game takes place in the USA, and thus far seems to be more of the mixed variety from some given NPC behaviors, such as Mr. Graham attempting to appeal to patriotism in his address and Dr. Sanda's rather persistent fondness of different fast food types.: Just like in Mega Man, it's possible to have small portion of your foot on a ledge and not fall off from gravity.: About half the bosses were based on elemental themes (the other half revolve around combat technology).: Par for the course for a Mega Man style game. The game also adds an 'Advice' button to the select menu for each stage whose boss is weak to one of your weapons, with the owner of that weapon being the one to help you out.

The official order is Fire Ice Artillery Earth Blade Electric Sniper Helicopter Fire.: One takes place in the Battle Coliseum as Beck takes a slow elevator ride while fighting off enemies and avoiding hazards on the way down.: AcXel Recoveries, which can be accessed in the pause menu and come in 'I' and 'II' flavors. The AcXel Recovery I can be automatically gained via absorbing lots of Blue Xel, while AcXel Recovery IIs are handed out extremely sparingly by the game. Both recharge Beck's health to full, which can mean the difference between life and death in a tough situation.: Some of the characters with their Japanese voices sometimes speak out some words in English, such as Dr. Sanda and Aviator.: It comes with the territory of spiritual succession. The Kickstarter page uses tons of imagery associated with the Mega Man series, such as blue borders on character portraits, the character select screen, etc.

Beck is one of Mega Man, being the only one of a series of robots not to be reprogrammed and has to fight them and absorb their powers. Call is one of Roll being the blue hero's red/pink colored blonde haired female companion and forming a pun with her male partner (Beck and Call, Rock and Roll). In place of Dr.

Light/Right, Mighty No. White and Dr. Sanda has more in common with in terms of appearance and role in the story as a secondary scientist/father figure to the main robot character(s). In place of Dr. Though he has more in common with and in terms of appearance. Concept art shows an enemy with a gun and shield, reminiscent of Sniper Joes.

There is also a small robot similar to Eddie. The virus in the backstory is basically or with the. Mighty No. 1, 2, and 3 are, of course, expies of any and all of the elemental themed bosses. Mighty No. 4 is one of, being a bulky robot themed around Earth and construction with a massive underbite.

He even mimics the Super Arm in battle. (Though the power he grants is totally different.). Mighty No. 5's appearance is most reminiscent of Napalm Man, as a heavy artillery-themed robot.

Though the power he grants is most similar to Crash Man (a bomb that sticks to walls), which can tie him all the way back to the original Bomb Man, as a ranged explosives and weapons expert. Mighty No.

6 is one of with his helicopter theme. Mighty No. 7 is an amalgam of, and, with a hint of. Mighty No. 8 is similar in concept to, although he might be more in line with his incarnation, due to using a sniper rifle rather than homing missiles note as well as having one head. He's also reminiscent of.

Interestingly enough, the first Mega Man game had Fire Man (Pyro/1), Ice Man (Cryo/2), Elec Man (Dyna/3), Guts Man (Seismic/4), Bomb Man (Bat/5), and Cut Man (Brand/7). RAY is one to Zero and Proto Man.: For those that backed at least the $175 USD tier, a large Mega-Xel plushie is included with the other eligible rewards.: Mighty No. Note how in ◊, all of their eyes are distinguishable except 8's.: Most of the Mighty No. Models have something asymmetrical about them, ranging from the overt (like Mighty No. 5's entire body) to the subtle (Mighty No. 1's leg patterns).:. Mighty No.

2, also known as 'Cryosphere' or just 'Cryo', though you wouldn't be able to tell from her appearance alone. Mighty No.

3 has a much more defined figure under her cloak, which would be more if not for her torso being a lightbulb. This is what Trinity is in her 'true form' prior to being reconstructed into a more human-like body by Dr. White. RAY borders between this. She would be entirely robotic if not for her human face.: The retail version of Mighty No. 9 includes a double-sided poster (one side features the artwork seen on the page article, another with a promotional art of Beck with the other Mighty Numbers behind him), a voucher for the game's DLCs, and an art booklet featuring artwork of the characters, enemies, and renders of Beck's ReXelection forms.

Contents Background Call's Explanation' Mighty No. 6 'Aviator' has co-opted the television broadcast capabilities of this tower.' Shade's Advice'Beck, you there?

Careful with these winds. They're throwing off my aim.Tch. Lost him again. I'm moving to get a better angle. Enemies. (Sub-boss). (Boss)In-Stage bonuses.

Sprinter - From the beginning of the stage, up until you re-enter the tower after climbing the outside from the right. Sprinter - From the point where you head outside on the left, up until you re-enter the tower.

Quick Clear - Where you are fighting with mini boss. Amazing - When you reenter the tower after fighting the mini boss on the airship, keep going until you've climbed up some hoops on the right side.

Ahead on the left are a few jumps with monkey-like enemies hanging from the ceiling. Try to do a dash series all the way to the far end without falling down even hanging on ledge is not acceptable. Just like other Amazing bonus, you don't need to worry about a time rather it's a condition so be calm to get this. Sprinter - When you come back from the airship and pass the part with the Amazing bonus, you'll be on the left side of the tower again, in a windy area with platforms and rings.

Sprinter point is at the end of this. Sprinter - From the point where you leave the tower to the east and climb up the long series of pulleys, up until you re-enter the tower.Ranking Grading. Clear Time: 9:00. Kills: 56. Combo: 25Rank Requirements.

S Rank: 66,500 points. A Rank: 37,250 points. B Rank: 26,250 points. C Rank: 12,500 pointsFor information, please visit.Music Stage Theme.