Quest For Glory 4 Walkthrough

Quest For Glory 4 Walkthrough Average ratng: 9,8/10 7901 votes

For Quest For Glory IV: Shadows of Darkness on the PC. Revenant - Time: Night Difficulty: 4 These Undead of the lower class burst out of the. Let's Play Quest for Glory 4: Shadows of Darkness! In part four I run square into the dreaded and infamous 'error 52' which causes.

Introduction: This walkthru is for the Thief. This is not the only way to complete the game it's just the path that I chose to take. If you find any mistakes, have any questions, tip, or hints that you would like to let me know about please e-mail me at Stmeyers@aol.com.

Nob Hill

· You begin the game in the gazebo that leads to Erasmus' home.
· Exit the gazebo and cross the bridge.
· As you walk along the path you will see a large flat rock. Look at the rock. This is where you can find Rakeesh later in the game.
· Continue along the path.

Arena

· Enter the Arena.
· Inside is Ferrari. Speak to him. He tells you of the combats that are held each evening and that you can bet on them in the Dead Parrot Inn.
· Exit the arena.

Outside

· Follow the path. Look at the large house as you pass by. This will be a good place to break into later.
· Click on the Hall of Kings when you reach it.

Hall of Kings

· Cross the room to Logos and Rakeesh. Learn about the Rites of Rulership and the assassin.
· When Logos is done talking, talk with him. You will find out that you need to deposit 500 drachmas in the Bank of Silmaria to enter the Rites.
· Exit the Hall of Kings.

Outside

· Go back to the large, flat rock.
· Rakeesh is here.
· Speak with him.
· You will receive a grapnel.
· End the conversation.
· Continue SE down the path past the Hall of Kings.
· Read the bulletin board. Read about the Rites and the Fisherman and the bees.
· Enter the passage to the Town Square.

Town Square

· At the bottom of the stairs, enter the bank. It has large winged lions out front.

Bank of Silmaria

· Meet the Banker. He will tell you that you need to deposit 500 drachmas to enter the Rites of Rulership.
· If you wish, make a withdrawal. You can always re-deposit the money later.
· Exit.

Town Square

· Head East. Cross the bridge.

Fruit Stand

· Marrak runs the fruit stand.
· Speak to him. Learn about the town, Wolfie, Sarra, and the different locations in town.
· Cross back across the bridge. (west)

Bead Merchant

· This is Sarra.
· Speak with her.
· Continue West to the next stand.

Wolfie

· This is Wolfie.
· Speak with him. You will learn more about the town and the blackbird.

Town Square

· Now go to the Dead Parrot Inn.
· Head East across the bridge and through the archway.
· Walk down the stairs.
· Turn West.
· Enter the Dead Parrot Inn after 5:00p.

Dead Parrot Inn

· As you enter the Inn, walk forward until you see the man sitting at the table.
· Talk with Arestes.
· Show him the thief's sign. He'll tell you where the Thieves Guild is and to watch out for the traps.
· Go to the bar and talk to Budar.
· Talk to Nawar.
· Head back towards the exit.
· Turn left and climb the stairs.
· Talk to Ugarte and learn of the invasion.
· Show him the thief's sign.
· Talk to Ferrari.
· Show him the thief's sign.
· Exit.

Outside

· Go West through the archway.
· Go past the Adventurers Guild on your right.
· Cross the bridge and head down the slope that goes underneath.
· Click on the base of the bridge.
· Disarm the trap.

Thieves Guild

· Talk to Arestes. Learn that you need 100d to join the guild. Once you join you will then be able to purchase things from him.
· Exit.

Outside

· Walk back up the hill.
· Start trying to pick the lock of the prison to improve your skills.
· Once your stamina is depleted continue South the Gnome Inn.

Gnome Inn

· Talk to Ann.
· She will give you a room key.
· When you're done talking, go up to your room.

Room

· Click on your bed.
· Steal the sheet.
· Sleep until morning.

Room

· Open the chest of drawers and steal another sheet.
· Go downstairs and have breakfast.

Outside

· Head North across the bridge. Continue through the archway.
· Continue till you reach the Weaponsmith.

Weapons Shop

· Talk to Pholus.
· Buy about 20 daggers and a spear.
· Continue on South East to the Famous Adventurers Correspondence School.

FACS

· Talk to FA.
· Look at the books in front of FA.
· Read the ones about swimming. Make sure you read it. You'll know you've done it when you get 100 swimming points.
· Borrow the swim manual.
· Exit.

Outside

· Pick up some rocks outside. You'll need them later.
· Head to the Adventurers Guild.

Adventurers Guild

· Look at the logbook beside the door.
· Examine, read and sign it.
· Check out the bulletin board. Learn the Apothecary needs Pegasus feathers, Sarra has lost a basket, reward for the arrest of the Assassin.
· Cross the room and talk to Torro.
· Exit.

Outside

· Head past the Weaponsmith and through the portcullis.

Outside Town (Heading to Science Island)

· Pull the windmill lever to get it going.
· Try forcing the brake lever.
· The lever breaks.
· Replace it with your spear.
· Pull the lever.
· Just as the gondola arrives pull the lever to stop it.
· Climb in.
· Throw a rock at the lever to release the brake.

Science Island

· Get out of the gondola.
· Approach the large gear.
· Click on the monitor beside it.
· Take the test. The answers are 2,D,3,D,1.
· With each correct answer the gear will move and eventually will open a door.
· Enter.

Science Academy

· Look at the pie chart. It shows an artichoke and anchovy pizza.
· Cross the room to the flashing monitor.
· Take the aptitude test. 2,c,4,d,1.
· When you complete the test click on the Password at the bottom. Make a note of it.
· Cross back across the room and talk to Dr.P.
· You aren't allowed to explore yet so exit the academy.
· Get back into the gondola and ride back to the island.
· Head back to town.

Town Square (Magic Shop)

· Enter the magic shop.
· Click on the books and Shakra will appear.
· Talk to him.
· Buy some magnets.
· Exit.

Marrak

· Buy a pepperoni pizza, artichoke pizza, a box of chocolates and some gyros.

Apothecary

· Talk to Julinar.
· Talk to Salim.
· Buy 10 healing pills.
· Try to buy some stamina pills. Salim will tell you he needs feathers to make more.
· Exit.

Wolfie

· Buy a map and 3 amphora.

Dead Parrot Inn

· Talk to Budar
· Talk to Nawar.
· Flirt with Nawar.
· Talk with Ugarte.
· Exit.

Thieves Guild

· Talk with Arestes. Learn more about the blackbird.
· Join the guild if you haven't already.
· Buy a torch, pickpocket knife, and a rope.
· Combine the rope with the grapnel.
· Talk with Ugarte who is standing in the corner.
· Practice pickpocketing on the dummy.
· Exit.

Nob Hill (Breaking into the Mansion)

· Find the front door.
· Pick the lock.
· Once inside ignite your torch.
· Take the alabaster amphora on the table.
· Click on the couch to find a ring.
· Click on the chest on the south wall to find some change.
· Click on the painting to the left of the chest.
· Disarm the trap.
· Take the money inside.
· Cross the room and use the dagger on the cupboard. You'll pick up another dagger.
· Exit.

Thieves Guild

· Buy a blackjack and some oil.
· Sell the alabaster amphora and the gold ring.
· Exit to your room

Room

· Put one magnet in your chest.
· Sleep till morning.

Room

· Have breakfast.
· Exit.

Weaponsmith

· Buy a sword.

FASC

· Talk to FA. Learn about Pegasus and her location. He'll ask you for some water from the river near the nest.
· Exit.

Pegasus Peaks

· Exit through the gate by the Gnome Inn.
· Pegasus Peaks is on the Northwest side of the island.
· Look for the horse icon.
· When you get there, walk down the hill and to the other side of the mountain.
· When the camera changes angles you will see the river.
· Fill two amphora's on it to collect some water.
· There are two mountains.
· Walk to the one on the left.
· Use your grapnel to climb up.
· Walk around to the other side.
· Click on the tree branch to swing to the other side.
· Continue climbing till you reach the top.
· Pick up as many feathers as you can.
· Use the magnet to go back to your room.

Room

· Exit.

Thieves Guild

· Talk to the cloaked man.
· Talk to Arestes.
· Practice pickpocketing.
· Exit to your room

Room

· Sleep till morning.

Room

· Eat breakfast.
· Exit.

Weaponsmith

· Sell any extra items you may have.

FACS

· Give the Hippocrene water to FA.
· He'll ask you to come back later and he'll give you something.

Apothecary

· Sell the Pegasus feathers to Salim. Be sure to keep some for yourself.

Adventurers Guild

· Work out.
· Cross the room and talk to Elsa.
· Show her the thieves sign.
· Exit to your room

FACS

· Talk to FA.
· He gives you a stealth charm.
· Put it on.

Docks

· Talk to Andre.
· Click on him again. He will talk about anchovies.
· He will give you some anchovies.
· Combine them with the artichoke pizza.

Adventurers Guild

· Talk to Magnum
· Exit.

Apothecary

· Get some peppers and combine them with the pepperoni pizza.
· Exit.

Science Island

· Go back to Science Island.
· Enter the Academy.

Science Academy

· Check out the pie chart.
· It now shows a pepperoni and pepper pizza.
· Talk to Dr.P.
· Give him the P&P Pizza
· Examine the wings behind him.
· Exit to your room.

Room

· Exit to the Dead Parrot Inn

Go to the Dead Parrot Inn

· Watch Nawar.
· Talk to Budar.
· Work on your skills and then head to bed.

Outside

· Exit the town through the gate near the Gnomes Inn.
· Head Northeast to the dragons pillar.
· Kill the goons that are hanging out.
· Be sure to loot them.
· Pick up the beeswax.
· Head back to town.

Breaking into the bank

· Wait until late evening.
· Head towards the bank.
· When the guard who is pacing in front of it crosses the bridge, pick the lock and enter.
· Pick the lock to the gate.
· Disarm the trap.
· Take the money.
· Use magnets to get back to your room.
· Exit.

Thieves Guild

· Enter the chief thief contest.
· Talk to Arestes about the bank robbery.
· Go back to your room.

Room

· Sleep till morning.

Bank of Silmaria

· Deposit 1000d if you haven't already to join the Rites of Rulership.
· Talk to the Banker.

Hall of Kings

· Click on the guard to enter.
· You will learn about the Rite of Freedom. Your job is to free Naxos and bring back the Sigil.
· You will be taken outside.

Outside

· Go see Wolfie

Wolfie

· Buy a map.

Apothecary

· Stock up on health potions.
· Exit.

Outside of Town

· Check your map to see where Naxos is.
· Head South.
· On your way you will be attacked.
· Kill all.
· Pick up the basket.
· Continue on to Naxos.

Naxos

· I've tried sneaking but can't make it work.
· Instead, run south, cross the bridge and climb the ladder.
· Open the door.
· Kill the three soldiers.
· Enter the next room.
· Kill the four soldiers. Use your potions as necessary.
· There is a chest in the corner. It's kind of hard to see.
· Take the Sigil and whatever else is in it.
· Be sure to loot those that you've killed to pick up extra items you can sell later.
· Now that you've got the Sigil, the village is free.

NOTE: For bonus points, free the other villages. Use your map to find them.

· Use your magnets.

Room

· Exit to the Hall of Kings.

Hall of Kings

· Click the Sigil on the guard outside.
· You have won the First Rite. Kokeeno has been killed.

· Your quest is to bring back the shield of Claudius. He is said to be on an island near Marete.
· You will find yourself outside the Hall of Kings.

Rakeesh

· Talk to him. Learn of the assassin and broken pillar.

Weapons Shop

· Talk to Pholus
· Sell any extra weapons and shields.
· Buy magic leather armor.

Sarra

· Return her basket.
· She will give you a necklace in return.

Magic Shop

· Buy a magic dagger.

Apothecary

· Pick some flowers.
· Buy some poison pills.
· Exit to your room

Room

· Go downstairs and eat a meal after 6:00.
· Exit to the Dead Parrot Inn.

Dead Parrot Inn

· Make sure you have the jewelry, chocolate and flowers.
· Talk to Ugarte.
· Flirt with Nawar.
· Give her the three gifts.
· Exit.

Outside

· Head towards the Adventurers Guild.
· As you approach the bridge, Ugarte will appear.
· Talk to him.
· When you end the conversation, the assassin will appear and poison Ugarte.
· Click the poison pills on him.
· A guard will appear and take you to Logos.

Hall of Kings

· Talk with Logos.

Outside

· Go to the Thieves Guild.

Thieves Guild

· Talk with Arestes.

Dead Parrot Inn

· Talk with Ferrari. Learn more about the blackbird. He wants you to bring it to him.
· Exit to your room.

Room

· Sleep until morning.

Docks

· Talk with Andre. Learn about the islands.
· Rent the boat.
· He tells you about the fortress on Sifnos.
· Sail to Sifnos. Use your map. When it gets dark, he will let you out.

Sifnos

· Sneak along the base of the fortress till you reach the stairs.
· Before turning the corner, use your grapnel to climb up the side of the stairs.
· Climb one flight.
· Climb down to the drain.
· Enter the drain.

Inside the Fortress

· Sneak to your right to the other side of the fortress. The guards won't see you for some reason.
· Climb the stairs. The guard's back is to you.
· Use your blackjack on him.
· Continue around the top of the fortress blackjacking all the guards.
· When you've got them all, the wizard will appear and the guards from below will attack.
· Use your daggers on the wizard. He will disappear from one side of the fortress to the other.
· When you're done with him, the general will appear.
· Kill him.
· Loot his body to get his shield and magic ax.
· Use your magnets.

Room

· Sleep until morning.

Weapons Shop

· Sell off all extra items.
· Buy a magic sword.

Apothecary

· Salim tells you about Ugarte.
· Talk to Julanar. Learn that they will need rare plants.

NOTE: Julanar will heal you if you need it. This is a good place to come rather than wasting potions.

Hall of Kings

· Click the shield on the guard.
· You will learn that Magnum is dead.
· The next Rite is the Rite of Valor. You will need to go to Hydra and return with its teeth.
· You will be automatically taken to Rakeesh.

Outside

· Talk with Rakeesh.
· He will tell you that the Hydra can only be killed by a magic weapon.
· When you end the conversation the assassin will appear and hit Rakeesh with his poison dagger.
· Use the poison pills on him.
· You are taken to Logos again.

Hall of Kings

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· Speak with Logos.

Outside

· Go to the Magic Shop

Magic Shop

· Talk with Shakra about Rakeesh.

Apothecary

· Talk to Julanar and learn more about the rare plant.

FACS

· Talk with FA. He will tell you about the Hydra.
· Click on the large book resting on the stairs.
· Read about the wings made of wax and feathers.
· Exit.

Science Island

· Give the A&A pizza to Dr.P.
· He will allow you to explore the academy.
· Put the wax and feathers on the wings behind Dr.P.
· Click on the wings and you will automatically be transferred to Hydra.

Hydra

· Walk down the ramp toward the tree with the glowing goo.
· Click an amphora on the goo. You will need this later and it will save you a trip.
· Continue down the ramp to the Hydra.
· Use your magic sword to cut off the head of the middle Hydra. It will regenerate.
· Elsa appears and offers help. You can either doing the cutting or the torching. It's up to you. I chose to do the cutting.
· Cut off the middle head and Elsa torches it.
· Then run up the ramp to the left and chop of the second head.
· Run back down and up the hill to the right and chop off the head.
· That's it. Now Elsa wants a reward. Suggest that you search for treasure.
· Click on the Hydra to pick up the teeth and scales.
· Enter the cave behind the Hydra.
· Continue forward and click on the pile of drachmas.
· Elsa takes a crossbow and leaves.
· Take the remaining drachmas.
· Continue to the left and pick up the helmet.
· Farther on you will find a chest.
· Disarm and take all. There is a scroll, rope and chain mail.
· Use magnets to go to your room.

Room

· Practice your skills or sleep for the night.

· Go downstairs and talk to Ann. Find out about the deed on the inn. She asks you to talk with Ferrari.
· Exit.

Weapons Shop

· Sell the magic chain mail and anything extra you might have.

Apothecary

· When you enter you will learn that Erasmus has been drugged.
· Talk to Julanar.
· She will give you some seeds.
· Talk with Salim.
· Sell him the Hydra scales.
· Stock up on supplies.
· Outside the shop pick up some more flowers.

Magic Shop

· Talk with Shakra about Erasmus.
· Sell you shrink scroll.

Hall of Kings

· Give the Hydra teeth to the guard.
· The next rite is the Rite of Destiny. You must travel to Delos and speak to sybil. You must bring back proof.

FACS

· Talk with FA and learn that you will need to bring at least one drachma to Delos in order to get Sybil to speak to you.
· Find the book on ballooning. It's in the first stack in front of FA. Learn that you will need a sheet, someone to sew it, sap, and a brazier.

Wolfie

· Buy the picture of the balloon.
· Talk to him.

Marrak

· Show him the picture of the balloon.
· Buy a brazier from him.

Dead Parrot

· Talk with Nawar.
· Tell her you love her.
· Talk with Ferrari. He will trade the deed for the blackbird.

Robbing the bank a second time

· Later in the evening head to the bank.
· Sneak in and when one of the guards crosses over the bridge blackjack the other one.
· You may need to enter from the archway near Wolfies stand.
· If so, sneak up to the guard in that area and blackjack him.
· Loot him and hide his body.
· Once inside the bank pick the lock to the gate.
· Disarm the trap.
· Take the money.
· Use magnets to get to your room.

Room

· Exit to the Thieves guild.

Thieves Guild

· Use all but one coin to raise the stakes in the chief thief contest.

Dead Parrot (after midnight)

· Nawar is waiting for you on the balcony.
· Take with her. Use all options.
· Teleport back to your room.

Room

· Sleep till morning.

Room

· Have breakfast.
· Give Ann the seeds.
· Show her the balloon painting.
· Give her one of the sheets. She says she will sew it for you and have it done by tomorrow.
· Talk to her again about Wolfie.

Sarra

· Buy Hera's ring. If you're short on money, head out of town. You can always find goons to kill at the pillars. They usually carry a lot of drachmas. You can earn the money quickly.

Bank

· Talk to Sam about the bank robbery.

Dead Parrot Inn (after midnight)

· Nawar is waiting for you again.
· Ask for a kiss.
· Offer her the ring. She won't accept it yet.

Room

· Sleep till morning.

Room

· Exit your room. You will automatically get the balloon from Ann.

Science Academy

· Enter the academy and take the elevator to the second floor.
· Exit through the door to the left.

Building a Balloon

· Click on the flickering monitor.

    -crane extension=100
    -rotation=50

· Make sure the claw position is closed.
· Click run. The gondola will be lifted to the platform.
· Click the balloon on the gondola.
· Click the goo on the gondola.
· Click the rope on the gondola.
· Click the brazier on the gondola.
· Click the tinderbox on the gondola to light the brazier.
· Fly to Delos (look at your map to find it)

Delos

· Land your balloon and walk to the marble statue icon.
· Pick up the lotus flower in the fountain.
· Toss a drachma in the fountain.
· The Sybil appears. She tells you to die willingly. Learn about the broken pillars. You must fix the first pillar.
· She disappears leaving a plate behind.
· Pick up the plate.
· Exit

Dryad Glade

· Go to the Dryad icon.
· Pour the Hippocrene water on each of the seven Dryads.
· Use your magnets to go back to your room.

Room

· Either sleep till morning or if it's still daytime, go downstairs.

Room

· Go downstairs and talk to Ann.
· Talk to Wolfie.

Hall of Kings

· Click the plate on the guard.
· Your next rite is the Rite of Courage. You must go to Hades and return with the water from the River Styx.

Wolfie

· If you don't have at least three amphora's buy the appropriate amount.

Marrak

· Buy a box of chocolate, a pizza, and gyros if you don't have any.

Apothecary

· Give Salim the black lotus.
· He tells you that he needs water from the river Lethe.
· Talk to both Salim and Julanar.

FACS

· Talk to FA. Learn about Hades and how to get in.

Hades

· Exit through the west gate.
· Head northwest to the skull icon.
· Fill an amphora with water by the body.
· Go to the other side of the river and empty the bottle.
· The earth will shake and you will be transported.
· Try to enter the doorway.
· Cerebus appears. He tells you he won't let you in unless you have a bribe.
· Give them the gyro, chocolate, and pizza.
· Enter the gates of hell.
· Once inside, start running to the right (your right) until you dead end.
· Click your rope on the edge of the cliff to climb down.
· Enter the tunnel then click on the doorway.
· Run to the left down through the head.
· Keep running until you reach the whirlpool.
· Click the amphora on it.
· Continue to the right and click the amphora on the other pool of water.
· Run back up and continue to the right till you reach the Hall of Hades.

Hall of Hades

· When you are asked to choose between Erana and Katrina, choose Katrina although I don't know that it matters.
· You will also be asked to pay with your life, do so.
· After this is all done, exit the way you came in.

Outside of Hades

· Use your magnets to transport back to your room.

Room

· Pick up the box of candy that has been left on the chair. Don't eat it.

Room

· Go downstairs.
· Talk to Ann.

Hall of Kings

· Give the water from the River Styx to the guard.
· The next rite is the rite of peace. You must go to Atlantis and return with the symbol of agreement.

Inn

· Talk with Ann about the Candy. She says it had a note that said it was from Elsa.

Room (Elsa's first Visit)

· Go to sleep.
· Elsa will wake you up. She says Minos is behind the problems in Silmaria.
· Click on Elsa. She also received candy.
· Sleep until morning.

Apothecary

· Give the candy to Salim.
· He tells you he has made a poison cure.
· Talk to him.
· Exit. If you haven't already picked up some more flowers do it now.

FACS

· Talk to FA. He tells you had better learn to breathe water. Remember to read that swim manual.
· He will tell you that Atlantis is in the middle of Skyros. He tells you to bring some flowers.

Andre (Before noon)

· Rent the boat.
· Sail to Zante (Remember Katrina asked you to meet her there)

Zante

· Knock on the door,
· Katrina appears.
· Talk with her. She gives you the amulet of waterbreathing.
· Go back to the boat.
· Sail to Skyros.

Skyros

· Walk to the icon. Be sure you have equipped yourself with the waterbreathing amulet.
· Once under water, swim to the metal doors.
· Use your oil on the left hinge.
· Use you tool kit on the hinge.
· Use your magnet on the hinge. Be careful not to use it on yourself.
· Now quickly swim behind the doors.
· When the guards appear, blackjack them.
· Enter the gates.
· When you come out the other side, blackjack the two guards.
· Swim west, blackjacking the guard as you come to him.
· Continue on, the camera will change angles.
· Stay low.
· Swim towards the panels.
· Use your toolkit on the second panel.
· Enter.
· When you get to the other side get your flowers ready.
· The queen will tell you to stop.
· Continue towards her.
· She will ask you again to stop.
· Offer her the flowers.
· Talk with her.
· Eventually she will give you the statue of peace.
· Use your magnet.

Room (Elsa's second appearance)

· Don't take the statue yet.
· Sleep.
· Elsa appears and takes you to Minos.

Minos

· If you can, blackjack the goons. I was not able to and had to kill them.
· Continue sneaking down the path.
· When you get to the part of the palace that has a tree, use your rope on the tree to climb up.
· Continue to the right, sneaking, until you dead-end.
· Jump to the next level.
· Jump to the next level again.
· Blackjack the guard.
· Pick the lock to the palace.

Palace

· Sneak in.
· Blackjack the first goon.
· Kill the other 2.
· Climb the stairs.
· Open the large double doors.
· Kill the goons.
· Take the winged statue on the table.
· Look at the alcoves on the right.
· Disarm the trap to the middle one.
· Take all.
· Use your rope to climb up to the bird on the ledge.
· Use your sheet to pick up the bird. It won't look like you did this but if you touch the bird you die.
· Climb down.
· Look at the alcove to the farthest right.
· Open it.
· Take the bird.
· Use your magnets.

Room

· Sleep.

Weapon Shop

· In the morning sell off all excess weaponry.

Wolfie

· Give him the blackbird. He will make a replica.
· Get it back before 5:00p.

Apothecary

· Talk to Salim and Julanar.
· Buy a lot of healing potions. Leave yourself some money to buy back the blackbird replica.

Wolfie

· Talk to him first to get him to give you back the bird.
· Buy the replica.
· Practice your skills until evening.

Thieves Guild

· Show Arestes the real blackbird.
· Sell him the winged lion and the magic statue.

Dead Parrot Inn

· Show the real bird to Nawar. She asks you to trick Ferrari.
· Offer her the ring again. She asks you to beat up Abdull.
· Ready your sword and go outside.
· Attack Abdull. Guards will come and break it up.
· Go upstairs and give the real bird to Ferrari.
· In return he gives you the deed to the Gnome Inn.
· Give the ring to Nawar.
· Use magnets to get to your room.

Inn

· Give the deed to Ann.
· Sleep until morning.

Hall of Kings

· Take the statue of Peace to the Hall of Kings.
· The next rite is the rite of justice.
· You need to find out who is behind all the problems in Silmaria.

FACS

· Take to FA. He tells you that the pillar must be fixed.

Breaking into Ferrari's House

· Go to where the door is and climb the side of the building.
· Climb to the highest roof.
· Walk to the ledge and climb down to the next roof.
· Jump to the lower level.
· Jump across to Ferrari's house.
· Sneak to the middle window.
· Try to open the window but the bars are rusted.
· Use the oil.
· Loosen the bars.
· Use your toolkit to open the window.
· Go inside.

Inside Ferrari's House

· Walk down the stairs.
· Take the alabaster amphora.
· Push the table under the blackbird statue.
· Climb on the table.
· Take the real blackbird.
· Replace it with the fake one.
· Use magnets.

Room (Elsa's final visit)

· Go to sleep.
· Elsa appears. She tells you Minos has the prophecy stone.
· Tell her to be careful.
· She leaves when you say goodbye. I had trouble getting her to leave. I had to keep resting until morning and finally she left. Then suddenly the clock changed to 6:00p.

· Work on your skills today. Sell extra inventory. Make sure you have lots of healing pills.

Killing the Assassin

· Later in the evening walk from the Dead Parrot area to the bridge near the Adventurers Guild. Take a poison pill.
· The assassin will appear.
· Kill him.
· Toro will appear and you will pass out and be taken to Logos.
· Logos will ask you a question. Answer 'Trick Minos to confess.'
· Once outside again use your magnets.

Room

· Sleep.

Room

· You will be awakened by guards. They will take you to the Hall of Kings.

Hall of Kings

· Logos will ask you the name of the enemy. Tell him the assassin confessed.
· You will now be taken to Minos.

Minos Island

· Enter into the palace the same way as before.
· Try to sneak but it may not be possible.

Palace

· Once inside, run up the stairs to the double doors,
· Kill the two goons blocking your way.
· Enter the treasure room

Treasure Room

· Run forward and pick up the tool kit.
· Bring it to Elsa. She will escape from the cell she is in.
· Kill the two goons and the minotaur.
· Minos enters and kills himself and releases the dragon.
· After an automatic scene, get the ax from the minotaur and search Minos.
· Elsa will run to the far right alcove.
· Go to the alcove and disarm the trap.
· Take all.
· This will trigger Katrina or Erana.

End game

· Click the ax on Toro. You will have to chase him down.
· Click on him again and tell him to raise the pillar.
· Find Gort and tell him to raise the pillar.
· When they are both pushing on the pillar, help them. Do not push before both of them are.
· Ask Gort to sacrifice himself.
· Now start popping healing pills and try to help kill the dragon. I just chased him around with my sword. I don't know if it had any affect but he did die.

Hall of Kings

· Tell Logos whether or not you want to be King.

Thieves Guild

· You will now become Chief Thief and Nawar marries you.

Walkthrough zu Quest for Glory I Quest for Glory 1 walkthroughINTRODUCTION This walkthrough gives explicit instructions that lead to a successful conclusion to QUEST FOR GLORY I. It provides, where necessary, separate directions for each of three different characters: Fighter, Magic User, and Thief. The information given here assumes that the player has read the game documentation included in the QUEST FOR GLORY I game box. The documentation comprises the 'Sierra Game Manual,' the 'Quest for Glory I: So you want to be a Hero' manual, and the 'Famous Adventurers' Correspondence School' manual. A map is included at the end of this walkthrough so you can find your way around easily.

(Note that this walkthrough contains elements of the Thief walkthrough for the original HERO'S QUEST game, which is located, at the time of writing, in the TEG Archives. This walkthrough completely replaces that file.)CREATING A CHARACTER Before you can start playing the game, you must select your character then customize the ability he has in each skill.

I found the Thief easiest to play. The Fighter was more difficult and the Magic User the most challenging.

Customize your character according to the following guidelines. You must have some points in a skill to be able to develop it further in the game. Make sure you have some magic skill, and climbing or throwing skill, preferably both. In addition: Thief: Increase his strength, intelligence, vitality, parry, and magic. Fighter: Increase his strength, agility, vitality, weapon use, parry, and magic. If you have points left over, stealth is also useful for Fighters and Magic Users.GENERAL HINTS After defeating an enemy, search the body.

There is often treasure. When fighting the goblins in their particular bushy area, they return in ever increasing numbers, so don't take on too many until you have built up your fighting skills.

Rest whenever your stamina gets low. It is safe to sleep inside the town walls (except the alley), the castle stables, the hermit's house, and Erana's Peace. It is safe to rest anywhere the game allows. If you can't do something as described in the walkthrough, it's probably because you don't have enough ability in a particular skill. All characters must practice fighting and killing as many goblins and brigands as much as possible. (This also makes you rich if you search their bodies.) To improve throwing skills, practice throwing daggers at the archery target. To improve climbing skills, practice climbing the tree outside the healers house, the town wall, the castle wall, and the hermit's ladder.

In a similar vein, Magic Users must also practice their spells, and Thieves must also practice their sneaking. If you don't have enough money to buy potions, spells, equipment, or training, you can: 1) earn money by working at the castle stables; 2) defeat goblins and brigands and then take their money; 3) sell spell components and empty flasks to the healer; 4) find the healer's ring and return it to her; 5) kill the ogre and find his treasure; 6) find the kobold's treasure; 7) visit the castle for a reward once you rescue the Baronet; 8) if you're a thief, steal and sell stolen goods to the thieves' guild. Last but not least, save your game reasonably often. You can die fairly easily, especially while you are inexperienced. Later on, the challenges and timing are trickier, so saving is essential throughout the game.FREEING THE BARONET SPIELBERG When you enter the town, you automatically go to the sheriff.

Talk to him on every subject you can. Go left to the guild hall and enter it. Go to the book and sign it. Go to the board, look at it, and read the notices on it. Go to the guild master and ask him about the hall. Ask him about every subject you can.

Then leave the guild hall.MAGIC SHOP Go into the magic shop. Walk toward the pink globe. Here you can buy either the open spell, the flame dart spell, or the fetch spell. You should buy at least one of the open or the dart spells. Magic Users should buy as many spells as possible. You can also buy a potion if you want.

Magic Users should buy a Power Potion or two. Do not spend all your money here as there are more important things left to get. Ask Zara about the valley, the town, the Aura, magic, Baba Yaga, Erasmus, wizards, the Curse, and the Baron.INN Now go to the inn (one screen to the right) and ask the innkeeper about any subject that's new to you. Once you are finished, leave the inn and go to the upper right (until you change screens). Go to the centaur and ask her about the fruit and her father.

Buy sixty apples and twenty vegetables.DRY GOODS STORE Next, go to the dry goods store and ask the merchant about the weapons he has, or about the store. Buy two flasks and one dagger, then leave the store. Exit the town by going down to the lower right part of the screen. If you need to improve your throwing skill, buy two extra daggers.FLYING FALLS AND HERMIT Once outside the town, go down two times, and right once to the waterfall. Fill one of the flasks with water from the falls. Climbing skill: Eventually you will be able to climb up to the door. Throwing skill: Pick up some rocks, and start throwing them at the door.

Keep doing this until you hit the door three times, which will make the hermit come out. Once he comes out and shows you the ladder, climb up the cliff.

Go to the door and knock. After knocking, go right carefully so you are right up against the rock face, or the door will knock you down as it opens. Enter the cave and sit down at the table. Ask the hermit about the cave, his family, the ladder, the spell, and finally about the trigger spell.

Ask for the scroll (respond yes to his question), then take the scroll. Spend the night here, if it is time to sleep for the night.DRYAD In the daylight, climb down and go left until you follow the white stag into a little niche of the woods. The dryad appears. When she asks 'Are you one with the woods?' Say yes.MUSHROOM RING Leave by going to the right, then go up.

Take some mushrooms, then eat a mushroom (do this only once). The colors are neat, eh?MEEPS After your psychedelic experience, go up then left until you reach the Meeps.

Talk to the Meeps. Ask the green Meep about magic, and ask it for some green fur.

Take the scroll and the fur.SKULLS AND BABA YAGA Go right twice, then up three times, ignoring or fighting the goblins on the way. Go to the skull at the gate and ask about the hut and the deal. (Respond yes to his question.)SEED Now, go down, right, up, right, and up. Once here, you will see the seed and the plant the dryad wanted. Climbing skill: Climb up the rocks and try catching the seed. Throwing skill: Throw a rock and knock the seed out of the air. Or you can cast a fetch spell.ERANA'S PEACE Once you have the seed, go right, up, right, and up.

This is Erana's Peace. Go to the tree and take some flowers (do this twice), then eat some of the fruit. After eating the fruit, sleep. Go to the rock and cast the open spell.

The rock will move. Take the scroll for the calm spell which is hidden underneath.

(Reminder.a great place to return to, to sleep at night!)ERASMUS From Erana's Peace, go down, left, down, then right as far as you can. Then go down and right as far as you can. Go up the mountain.

Respond to the Gargoyles first two questions by telling him your name and saying you want to be a hero or wizard. The third question varies, if you don't know the answer, rest, then climb the mountain again. Once past the gargoyle go straight up the stairs into the tower. Do not dally. Magic User: Save. The wizard will ask you if you know the trigger, open, flame dart, and fetch spells.

If you do (and you should), respond yes to all his questions and you will find yourself playing the Mage's Maze. Read the game documentation on the wizard's game carefully to learn how to play this game. You will probably have to practice a few times before you win. It is good idea to have at least one spare power potion. Keep to the left of the maze to begin with, and the path should then be obvious down to the lower right of the maze. If not, read on!

You are the blue 'character' on the left, unable to progress. If you are stuck because the way is blocked by a boulder, use the open spell on the boulder. Next there may be a chasm in front of you. Fetch a bridge from the lower right of the scene over to where you need it. Your blue 'character' will cross the bridge and may get stuck at another chasm.

If so, fetch the bridge and place it over the chasm. Next you may be stuck at a high cliff. If so, fetch a ladder to the cliff. Make your 'character' larger. You will then climb down the ladder. The way on may be blocked by a boulder. If so, use the open spell to clear the way through.

Then make yourself smaller. Fetch the bridge again to get over the next chasm and the next, if needed. On winning this game, the wizard teaches you his Razzle Dazzle spell. Chat with Erasmus and Fenrus about this and that.OGRE, BEAR, AND KOBOLD Go left twice, then up, left twice, up, and right twice. Save immediately. There is a extremely large, tough ogre here. You do not want to fight this ogre unless you have sufficient experience points and strength.

If so, you can eliminate him now or later and get access to his treasure chest. Search the dead ogre and force his treasure chest open with your sword, use the Open spell, or pick it open. Otherwise, if possible, avoid the ogre. When he starts walking toward you, go down and around him, dodge him, and enter the cave. Go up to the bear and feed him (or cast the calm spell). Thief: 'Sneak,' so you are now tip-toeing.

Go right, then go to the kobold. If the kobold wakes, you have not enough experience 'sneaking.' You may fight him if you wish, or restore a saved game and return after gaining more experience as a thief. If you fight the kobold you may find a dead spot when he is on the left ledge and you are in combat. If this happens you cannot harm each other. The combat grid also disappears.

You will probably have to restore a saved game. Fighter: When you are skilled enough, you will be able to defeat the kobold with your swordmanship.

(I suggest that you build up at least 130 experience points before attempting this.) Magic User: Use the Dazzle and Flame Dart spells alternately on the kobold. He is very sensitive to light. If and when you run out of magic points (and power or mana potions) finish him off with your dagger. Take the key. Then open the kobold's chest (you may not be able to see it) with the open or trigger spell and take the treasure. Do not take the kobold's mushrooms.

They will contaminate any fresh mushrooms that you are carrying. Calm or feed the bear again, if needed, then use the key on the bear, and he will be transformed into the missing Baronet!SURVIVING BABA YAGA AND GETTING THE DISPEL POTION COMPONENTS OGRE Unfortunately, you are still in the cave. Go down and you will immediately be confronted by the ogre, if you didn't kill him already. You can fight him if you want, but check your experience and strength points first.

Make sure you have saved your game before doing so and check out the instructions on the ogre above. The sane thing to do is escape the battle, if you can, as you shouldn't need the treasure, and go to the left. Go to the left again, then down four times.CENTAUR Go to the centaur and ask him about his farm, the brigands, the brigands' leader, and the warlock. You can also ask him about the healer, harvest time, and crops.GEM Go right three times and you will meet the big bad dude from the north. Do not try to fight this guy because he will turn you into mincemeat (just in time for Christmas) in a second. Casting a spell at him won't work, either; even before you complete the spell, you will have endangered yourself.

Instead, bargain with him, and give him your fruit. Leave (go to the left once), and rest here for a while (rest as many times as you can).FOX Go down and to the left twice (or until you come to the gates of town).

If you meet a fox, free him from the trap. (Even if you don't meet him now, you probably will later in your travels, so free him then.)CASTLE You are back at the town gates. Go up twice so you're in front of the castle.

The guard will open the gate for you. Now, go up twice to the front entrance to the castle doors where you are formally congratulated by the old windbag of a king. Ask him about the curse, Baba Yaga, his daughter, and finally, the Baronet. Talk to the Baronet. (You can tell he was thankful for what you did!) Leave the room by going right and the baron will have you spend the night.STABLES Go down from the front door then to the right. Go to the window and answer yes to the proposal made by the stable manager.

Once you are finished cleaning up the stable (ugh!), go to the left, and down. Yell up to the guard and ask him about the rewards.

Fighter: In the courtyard, you may come across the swordmaster who will sell you some training in swordmanship. Go down twice and left once so that you enter the town.DRYAD Leave the town and go the dryad (from the town gates go down twice and left five times). Respond yes to her question, and take the acorn from the ground.BABA YAGA Before visiting Baba Yaga this time make sure it is early in the day. She is going to give you a deadline.

Go right once then up until you come to her gate. Go to the skull and respond by saying yes.

Give it the gem. Do not move forward. Speak to the hut and say the rhyme 'Hut of brown, now sit down.' Enter the hut. Respond yes to all of the witch's questions.HEALER'S RING Go down twice and then right until you reach the Healer's house. Climbing skill: Climb the tree.

This may take many, many attempts. Look at the nest. Throwing Skill: Throw a rock at the bird and it will knock the nest to the ground.HEALER Take the ring. Go to the house and knock on the door. Give the ring to the healer. You automatically leave the house, so you have to knock on the door again.

Once inside the second time, look at the house and the bird. Give some of the flowers from Erana's Peace to her (do this only once so you'll still have some), then give her all your mushrooms. Buy the undead unguent and give her the acorn, the water, and the green fur. When she's not looking you can steal some healing potions from near the cauldron. Leave and rest outside.ARCHERY TARGET Throwing Skill: Go down three times, left, then up. Throw your daggers at the board.

Take your daggers back. Do this repeatedly until you get tired. Rest, then continue until it is night.THIEVES GUILD Thief: Return to the town gate. Climb the town wall, go to the upper right, and to the left to the bar. Go up into the alley and then to the flashing coin.

When the thieves appear, make the thief's sign. They will tell you the password. Once you know the password, leave the alley. Go into the bar and go to the Goon.

Tell him the password. Listen to the guild master's outrage, then go to Bruno (the guy behind the door) and buy a license, some thief's tools, and an extra pick.

Go to the guild master and ask him about the guild, the brigands, and a traitor. Play the dagger game with him.

(Note: His accuracy with the dagger increases with the amount you bet.) Once finished, leave by climbing the ladder, and exiting the bar.MANDRAKE ROOT AND FAIRY DUST You must watch your clock; when it becomes midnight, you must leave the town, and go to the centaur's farm on the northern side of the town. Use the undead unguent, then go to the left twice and down and right.

Take the mandrake root, which is on the tombstone to your right (it's the red plant coming out of the ground near the tombstone). While you're out here, go back to the screen with the mushrooms (down once and left three times). Dance for the fairies (but do not step in the ring of mushrooms), then ask for some fairy dust. As soon as you have both the fairy dust, return to the town with the mandrake root.THIEVING IN SPIELBERG Thief: Make your way to the house next door to the dry goods store. Pick the door (this will take a few tries). Once inside, 'sneak.'

Get the music box, the candelabra, and the vase. Go back to the desk and search it.

Go to the painting, move it, pick the safe, and take the coins. Once you have the coins, close the safe and replace the painting. Leave the house and 'walk.' Go down and left.

Pick the door of the house between the magic shop and guild hall. Get the candlesticks. Go to the basket and take it (it has pearls inside). Go to the desk, search it, then go to the couch, and search it.

Save, then pet the cat. Restore if the cat 'licks' you. Leave the house, and climb the town wall. Note: Make sure you clean out both of these houses before dawn.BABA YAGA Go down once, left twice, up four times, left, and up. Say the rhyme again. Enter the house and answer yes to the witch's question. You have survived Baba Yaga!FREEING ELSA AND FULFILLING THE PROPHECY SPIELBERG Thief: Once Baba Yaga's speech is over, go down, right, down, right twice, and climb the town wall.

(If it is daylight, enter the town through the gate.) Go to the thieves guild. Once in the thieves guild, go to Bruno and sell the music box, candelabra, vase, candlesticks, and pearls. Leave the guild and the bar. Wait for daybreak.

Once dawn has arrived, visit the alley near the bar in the town and give the beggar some money. Ask about the brigands, thieves, the bar, and dragon breath, then leave the alley.BRUNO AND BRUTUS Go back to the town bar and read the note on the floor. From the town gate go down twice, left twice, up once, and right to the fence. Bruno and Brutus should be here (if they aren't, move back and forth a while; they will appear).

Listen from behind the wall to what they say. Kill Brutus with long- range weapons like thrown daggers and the dart spell. Once he is dead, go left, down, right, and up once to search his body and take the key, quickly.very quickly. If you don't, you will be killed by Bruno. Alternatively, circumnavigate the town by going left from the wall then collect the key. Return to the town gate.

Bruno should be here. Go up to him and buy some information about the thieves guild, the Baron, and Baba Yaga. When you leave, he should say something about the dragon's breath.HEALER Go to the healer's house and give her the fairy dust. Go out, then re-enter and get the dispel potion.BRIGAND'S LAIR Go down twice, left three times, and down one more time.

Avoid contact with the Antwerp. Wait for the Antwerp to bounce out of the way then go to the left of the screen and search the rocks.

Use the key on the door, then open it. Say Hiden Goseke. The troll will move back. Enter the cave, go left, down, then right. Here you should cast the calm spell or fight the minotaur, then go to the gate. Either pick the door lock, or cast an open spell.

Once it's unlocked, open the gate, and go in. If you can not open the gate you must have some climbing skill. Climb up the rocks on the right and go in. This is the trap room.

Look at the two trip ropes. Thief: Use 'sneak' mode. Fighter and Magic User: Save.

Use 'run' mode. (Restore game and try again until you succeed!) Go to the far left or right. Cross the chasm using the right-hand plank (the one with a square on it). Once you have crossed the chasm, go to the door and open it. This is a time-pressure event, so go quickly. First, close the door. Wait for the guards to look in.

Then, go to the chair by the door (upper right side), and move the chair to block the door. Go to the candelabra and wait for three of the brigands to enter. Once all three are behind the table, knock the candelabra over to block their path. Wait for the brigands to try coming round the other side of the table.

Go to the front of the table and stand on the table. Pull the rope so that the brigands are trapped by the overhead candelabra.

Open the door on the right nearest the table, and meet ME. This is the warlock. Ask him about the brigands, the mirror, Elsa, the enchantment, and a dispel potion. Also you can ask him about himself, the search for Elsa, and the Baron.

Now you have to tackle the maze. First, go right and up.

Then, go left and through the door. When you come out, go down and right through the next door. Pull the chain after you appear by the doorway. Go back, left, then up through the door.

Go up to the door there, and try to open it. It won't open but go quickly go to your left. Once the board has fallen, go to the door and open it. Here you see the Brigand Leader. Immediately use the dispel potion on the brigand leader. Elsa and Yorrick escape magically back to the castle. Get the healing potions and the mirror.

Go to your right and exit the cave.BABA YAGA Return to Baba Yaga, enter the hut, but this time use the mirror on the witch as soon as you can.Now go to the castle and you are the WINNER.