Stranger Of Sword City Talent

Stranger Of Sword City Talent Average ratng: 5,8/10 3213 votes
(Redirected from Stranger of the Village of the Sword)

Stranger of Sword City Revisited is coming to North America in February 2017 and Europe in March 2017 for the PlayStation® Vita as digital release! Undoubtedly, Stranger of Sword City’s trek can be daunting, punishing players for every errant decision.But sadistic dungeon skulkers are bound be delighted, between the Wizardry-esque exploration and combat and an emphasis on party management and experimentation.Sword City is a shining example of the virtue of persistence; not only with tenacious players but by a developer who seeks mastery.

Stranger of Sword City
Developer(s)Experience
Publisher(s)
  • WW: Experience
  • NA/EU:NIS America(Vita, PC)
Director(s)Motoya Ataka[1]
Platform(s)Xbox 360
Microsoft Windows
PlayStation Vita
Xbox One
ReleaseXbox 360
Microsoft Windows
  • JP: August 22, 2014
  • WW: June 6, 2016
PlayStation Vita
  • JP: January 22, 2015[4]
  • NA: April 26, 2016[3]
  • PAL: April 29, 2016[3]
Xbox One
Genre(s)Role-playing, dungeon crawler
Mode(s)Single-player

Stranger of Sword City (剣の街の異邦人, Ken no machi no kotokunibito),[6] originally titled The Stranger in Alda,[7] is a dungeon crawlerrole-playing video game developed by Experience, developer of Demon Gaze, for Microsoft Windows, Xbox 360, PlayStation Vita and Xbox One.[7] The Japanese Xbox 360 and Vita versions have different subtitles: the Xbox 360 and Windows version is subtitled White Royal Palace (白の王宮, Shiro no ōkyū), whilst the Vita version is subtitled Black Palace (黒の宮殿, Kuro no kyūden).[2][8] The Xbox 360 version was released in Japan on June 5, 2014, and the PC and PS Vita versions followed in August 2014 and January 2015.[4] The game was released internationally in 2016.[9]

Gameplay[edit]

Stranger of Sword City is a dungeon crawler style role-playing video game. Players progress through the game by navigating through dungeons laden with hazardous booby traps.[10]

Most

Plot[edit]

Development and release[edit]

Stranger of Sword City was originally announced in June 2012 with a 2013 release date.[11] In April 2013, director Motoya Ataka announced that the game was 'in the middle stage of development', with the music ' about 80% complete.'[1] However, it was announced in September 2013 that due to delays, the game has been postponed, and will instead release in early 2014.[12] In September 2013, Experience asked in for fans to submit concepts for boss characters, including 'boss monsters for the end of the story, a top class boss for the middle of the game, a boss that has a unique fighting space like underwater or outer space, a flying or floating boss, a monster with scales, and 'god' tiers for regular enemies.'[13] A teaser trailer was announced on February 7, 2014.[14] It was also announced that the game, which was originally only planned for release on the PC and Xbox 360 platforms, would also be available for the PlayStation Vita.[2][15] A new version of the game with a new graphical style, was released in March 2016 for the Xbox One.[16][17]

Reception[edit]

Stranger of Sword City has an average score of 71 on Metacritic based on a total of 24 reviews.[18] For the Xbox One version, the game has an average score of 70 based on a total of 12 reviews.[19]

Four Famitsu reviewers gave the Xbox 360 version of Stranger of Sword City 8, 9, 8 and 7 out of 10, for a total of 32/40.[20]

References[edit]

  1. ^ abSato (2013-04-23). 'Demon Gaze Developer Working On Another Dungeon RPG Aimed Towards Older Fans'. Siliconera. Retrieved 2014-02-14.
  2. ^ abc'Stranger of Sword City coming to PS Vita'. Gematsu. Retrieved 2014-02-14.
  3. ^ ab2015-11-10, Stranger of Sword City for PS Vita coming west in April, Gematsu
  4. ^ ab2014-09-19, Stranger of Sword City dated for PS Vita in Japan, Gematsu
  5. ^ abRomano, Sal (January 8, 2016). 'Stranger of Sword City for Xbox One launches March 22 in North America, March 24 in Japan'. Gematsu. Retrieved January 13, 2016.
  6. ^'Experience unveils Stranger of Sword City for Xbox 360, PC'. Gematsu. Retrieved 2014-02-14.
  7. ^ abSato. 'Demon Gaze Developers Bringing Stranger of the Village of the Sword To Vita'. Siliconera. Retrieved 2014-02-14.
  8. ^'Stranger of Sword City is Confirmed for Vita, Xbox 360, and PC'. Niche Gamer. Retrieved 2014-02-14.
  9. ^'Stranger of Sword City Is Headed Westward In April 2016 For PS Vita'. November 11, 2015. Retrieved November 11, 2015.
  10. ^2014-04-01, Stranger of The Village of the Sword Shows Its Deadly Dungeon Traps And Monsters, Siliconera
  11. ^Ishaan (2012-06-26). 'The Stranger in Alda Dungeon RPG Crawls To Xbox 360 Next Year'. Siliconera. Retrieved 2014-02-14.
  12. ^Spencer (2013-09-10). 'Demongaze Developer Will Release A New DRPG For Xbox 360 Next Year'. Siliconera. Retrieved 2014-02-14.
  13. ^Spencer (2013-09-12). 'Demongaze Developer Looking For Monster Designs For New Dungeon RPG'. Siliconera. Retrieved 2014-02-14.
  14. ^Spencer (2014-02-07). 'Dungeon RPG Experts Experience Lifts The Lid On A DRPG For Xbox 360 And PC'. Siliconera. Retrieved 2014-02-14.
  15. ^'Stranger Of The Village Of The Sword Now Coming To Vita'. Psxextreme.com. 2013-08-21. Retrieved 2014-02-14.
  16. ^Collazo, Natalie (September 12, 2015). 'Stranger of Sword City Xbox One Version Announced'. Retrieved September 14, 2015.
  17. ^Romano, Sal. 'Stranger of Sword City for Xbox One launches March 22 in North America, March 24 in Japan'. Gematsu. Retrieved 10 January 2016.
  18. ^http://www.metacritic.com/game/playstation-vita/stranger-of-sword-city
  19. ^http://www.metacritic.com/game/xbox-one/stranger-of-sword-city
  20. ^'Famitsu Review Scores: Issue 1329'. Gematsu.

External links[edit]

  • Official website(in Japanese)
  • Official website(in English)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Stranger_of_Sword_City&oldid=934442002'

I’ve just started playing Stranger of Sword City, Experience’s latest dungeon crawler, and noticed something as I’ve embarked on this new adventure. It’s quite easy to get lost in this initial character creator, due to all the factors you have to consider when creating your avatar and all subsequent party members. This is a game where every new character could take at least 15 minutes to make, maybe more.It’s quite a feat, considering you aren’t getting to customize their faces or body types. The creation process starts by picking a portrait. As we, there are three art styles to choose from, classic, new, and Entaku no Seito: Students of Round. There are 31 different ones total, which are all grouped together.

Personally, I think it would have been nice if you could have grouped portraits according to race. As-is, you pick a portrait first, which means you can have a Ney, which is essentially a cat person, who looks like a human, migmy (halfling), or elf.The next decision was an unexpected one. The second step in creating a Stranger of Sword City character is age. It asks you to decide how old a person is. The youngest someone can be is 10, and the oldest is 99.

Different age brackets have different bonuses. 10-19 year olds get three life points and a minimum bonus point number of three. 20-29 year olds get 2 max life points and five minimum bonus points. 40-59 year olds get 2 max life points and seven minimum bonus points. People ages 60-99 get 1 max life point and ten minimum bonus points.

The life points determine how many times a person can be revived before they vanish for good. It is possible to recover lost life points, so someone won’t disappear entirely, but this means the person will be hospitalized for a certain amount of time at the Strangers’ Base. (Normal recovery is free, but instant recovery has a cost.) People who are younger recover their hearts faster, and time passes during battles.You could think of it as a means of determining your own difficulty for Stranger of Sword City, aside from initial decision of Normal or Beginner. Someone under the age of 20 would be most challenging, since you aren’t going to get those bonus points to alter the initial stats. Also, they get the fewest stat increases of the group as they level up.

Creating a character over 60 can make the game more difficult, despite getting at least 10 bonus points at the start, because they have only one life point. It’s far easier for someone to vanish. 20-59 is the right age for someone who wants a balanced experience, since you’re getting more than one chance if a character falls and a decent enough number of starting bonus points.People get to decide on a race next, though the main character always has to be a human. Which isn’t bad, because humans are the most balanced of the five races. Their strength, intelligence, piety, vitality, agility, and luck stats all start at 9, and you can use those bonus points to prepare them for any class you want. Elves begin with strength at 7, intelligence at 13, piety at 8, vitality at 8, agility at 10, and luck at 8, making them well suited to Wizard, Ranger, and Dancer classes. Dwarves’ beginning stats are 13 strength, 6 intelligence, 13 vitality, 6 agility, and 7 luck, so you’ll want to start one out as a Fighter, Knight, or maybe, if you’re feeling adventurous, a samurai.

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Migmies have 6 strength, 8 intelligence, 12 piety, 7 vitality, 11 agility, and 10 luck, so you might want to set one as a Cleric, Ranger, or Dancer. Neys are the final race, with 11 strength, 7 intelligence, 6 piety, 9 vitality, 13 agility, and 8 luck. I really like this race, as it seems to go well with the Fighter, Samurai, Ninja, and Dancer classes with its starting stats.Not that you really have to worry about stats. Stranger of Sword City isn’t like Class of Heroes, where stats have to be at a certain level before someone can take that class.

Anyone can be any class, and you can try to make it work for you. Also, class-specific abilities aren’t forcing you to have certain people in your party to make sure you can find traps and treasures or discover hidden paths or items.

The Talent chosen after the class lets you decide who can have that special ability. People who are Fortunate keep the party from being ambushed as often and get an additional 3 bonus points during creation.

Educated individuals can identify items and monsters. Invincible people better defend against critical and paralyzing attacks.

Intuition lets people discover traps and find treasure. Finally, Wild Eye will let a character discover secret paths or hiding areas in a labyrinth. This gives you more freedom to build a party based on your fighting style, rather than what you’d need to explore. The avatar can only have the Chosen One type, which keeps life points from decreasing, so there’s no need to recover after being revived, and allows them to take Blood Crystals from Lineage type monsters.There are a few other things to note when making more people for your Stranger of Sword City party. The first five people you make after the avatar all receive weapon and piece of body armor. All additional characters receive experience points based on your avatar’s stats when they’re made, to ensure new folks are on par with the people who’ve been with you all along. I really liked the latter feature, as it made it feel like I wasn’t being penalized for suddenly wanted to try a different kind of party.It all works out really well.

You’re encouraged to experiment with characters and it goes out of its way to get you to try new things. It’s fun to make new party members and toy with ages, races, and classes to do something new. The recovery aspect means you’ll sometimes have to put in someone you wouldn’t normally use. Plus, newly created characters aren’t going to require too much extra coddling, since they’ll have extra experience that is based on your avatar.Stranger of Sword City will come to the Xbox One on March 22, 2016 in North America. North America and Europe will get the PlayStation Vita version on April 26, 2016.