Super Tower Rush 2017
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Posted: 26 January, 2018This TD is a pretty solid if mechanically generic entry into the well, frankly, overs-saturated field that this genre occupies. Still, it's good fun for anyone that gets a kick out of the theme and the 2D artwork is crisp, detailed and is overall nicely animated. The achievements are very easy to 100% if you're into that as well. One thing to note that it's obviously a mobile port and as such there seems to be no keyboard shortcuts so it plays as a mouse only affair.Serviceable TD with all the common trappings of the genre but with enough variety to satisfy those that crave yet another game where you get to shoot at critters that have the audacity to get from point A to B. Posted: 13 October, 2016First impression: tower defense done well.
(bundle purchase)I've played 2 hours and beaten 5 levels, on easy, medium, and hard, and they're turning into quite a challenge even on easy. There are actually 80 levels (40 in the base game, 20 in each DLC). The game starts with a single tower type and a single enemy type, but progresses quickly from there. If you're not used to this genre, it's going to get frustrating quickly, but it's perfect if you have played tower defense before - there's no easy tutorial to wade through, yet you can pick it up quickly.Some small complaints: the game is mostly silent on statistics such as fire rate or damage; there seems to be no in-game way to find out what my towers' stats (or the enemy's) actually are. I also did not see a way to reset the upgrade investments (and they can't be grinded).
Choose wisely! The game is locked to 1280x720 and mouse only.If you're looking for a decent tower defense game with a challenge, this is it.This game runs well on my old Windows XP computer. Posted: 1 November, 2017Day D: Tower RushDay D Tower Rush is not a game that is jammed full of extra content like PixelJunk Monsters Ultimate HD is by any stretch of the imagination.
Unlike the aforementioned title, Day D Tower Rush lacks any multiplayer, medal challenges, or ad-hoc play. That said, it is also less than half the cost of the that game, so if you don't care about those features then you could in theory get a competent tower defense game on the cheap.As much as I enjoy this, the game unfortunately has its issues that could be quite annoying to some people and make the extra cost to avoid or the simple savings of not getting involved the better choice. Posted: 9 August, 2017First of all, if you are looking for a relaxing and casual tower defense experience, be warned! This game is HARD, even on the easy difficulty. That is all fine, but the problem is that it is not really a fun experience. Boring enemies, boring towers.
The points you spend can not be refunded and put elsewhere into the 'talent tree', so if you make the wrong choices early game you will be utterly destroyed later in the game, as me and others have experienced on level 15, but with no way to fix it other than start over on another save from the beginning.The only positive thing is that the achievements are super easy to 100%.Save yourself some money and buy another tower defense. Posted: 8 July, 2016Day-D plays pretty much exactly the same as the Fort Defense game, except instead of pirate ships you're holding back waves of dinosaurs, as the game's name so subtly implies. The mechanics are similar in both games, so if you liked Fort Defense you might like this one; assuming that is you're not expecting anything radically new or different in terms of gameplay.
The dinosaur mobs are fairly cute though, so if the pirate aesthetic wasn't your thing maybe this would be different.All in all, it's a fun and relatively simple tower defense game that's good for some laid back gameplay, though I am disappointed you can't refund the points you put into your traits. If you make a poor decision, you're stuck with it.
Plan carefully ahead I guess! Posted: 4 February, 2019A rather dull reinvention (or should i better say reskin?) of always the same game engine from this developer.The enemy waves are very unbalanced.
To get three star rating in every level you have to grind A LOT, wich meanchs playing the same boring levels over and over and over and over and over again. The loading takes forever and the loading screen itself is still in a 4:3 ratio. The backgrounds are completely static and the animation of the enemies is overly simple.
The music sounds like 8 Bit or 12 Bit in sound quality and there is only a handfull of sound effects.Why would you play this, when you can play any of the Kingdom Rush series?The only positive about it is that achievements are relatively easy to accomplish. 50% of them can be done in the first level and you will get all of them soon before even thinking about completing the whole game.
This itself is no achievement. Posted: 15 October, 2016This is another run of the mill tower defense, except it has dinosaurs.The content is rather sparse and lacks imagination overall. You have arrow and cannon towers, they are now just made out of dinosaurs bones and such. After levels you can spend points to upgrade various aspects of towers/powers/stats, and the upgrades are all pretty standard 'upgrade damage by X%,' or 'Reduce cost by X%,' so it's all fairly safe. As others have pointed out, DLC is required to get the full experience (I received my copy with DLC included from a bundle).Ultimately I can't recommend this tower defense when there are other TDs that are more engaging and interesting.
A Super Hornet pilot who ejected from his jet April 21 in the West Pacific was less than 950 feet above the water when he got out and was nearly pulled underwater by his parachute cords after hitting the surface, according to the Navy’s command investigation.
The pilot, a Carrier Air Wing 2 captain, was miraculously uninjured in the harrowing incident in the Celebes Sea, south of the Philippines. His name was redacted in a copy of the investigation.
No one was disciplined, but the investigation cites the pilot’s failure to maintain speed and subsequent loss of jet control as a main cause of the crash.
Other factors in the mishap include an inexperienced junior officer in the carrier Carl Vinson’s control tower and a breakdown in communication between the pilot and the tower during “crew resource management,” a set of procedures to mitigate devastating human error in the air.
The report also found the pilot was dealing with compounding emergencies as he struggled to keep the jet under control, and that there was “a perceived rush to land the aircraft” back on the carrier.
“While certain aircrew errors and a lack of experience in the tower precipitated the ejection, none were intentional or due to culpable negligence,” a letter endorsing the report’s findings states.
The captain had about 4,100 total flight hours under his belt and was current in all qualifications, according to the report.
“(He) is well-known and respected in the Naval Aviation community, and is highly regarded by his fellow CVW-2 aviators,” the report states.
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The captain took off in a F/A-18E that had just come off a 98-day down status after undergoing an assessment known as a Functional Check Flight Profile A, or FCF-A.
“All involved felt (the captain’s) experience was better suited for (the jet), since it is common for a long time down, post FCF-A aircraft to have minor issues following a successful FCF,” the investigation states.
Before takeoff, the captain was informed of discrepancies that remained on the jet that were not considered major, the report states.
They included a multi-functional information distribution system, or MIDS, that “worked on deck but fell out of the link airborne and would not get back in,” according to the report.
Other issues included a tactical air navigation system that didn’t work until it was overhead the ship.
Such issues appear to have contributed to the captain’s challenges in the cockpit, but are not cited in the report as causes of the crash.
After the end of the mission, which involved 10 jets and strike fighter weapons tactics, the captain reported smelling something burning “with great intensity” before it quickly dissipated, according to the report.
About an hour in, the captain was not receiving information via his MIDS communication system “and was focusing more than normal to visually see other aircraft” as they entered formation to land on the Carl Vinson, the report states.
The captain’s control panel indicated a hydraulic fluid caution, and while circling overhead, his wingman noticed a steady stream of fluid coming from near the captain’s right main landing gear door, according to the report.
He exited the landing formation at that point.
Due to his MIDS system not working, the captain had to consciously look out for other aircraft in a “see and avoid mindset,” the report states.
“Looks like we are tracking to you wanting to get on deck pretty soon,” the air boss on the carrier told the captain.
Several lapses in communication took place between the captain and the lieutenant communicating with him from the carrier’s tower, according to the report.
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As hydraulic fluid cautions continued to sound, the captain shut down his right engine and was flying on just his left as he extended his landing gear.
While fighting to keep the jet balanced, and with his MIDS system and other navigational equipment not fully functional, the captain struggled to see the ship or other aircraft.
The captain readied to restart his right engine to balance out a side-to-side drift, known as a yaw, before he landed.
All this time, several audible cautions were going off around the captain, interrupting his communication with the tower, according to the report.
“He was focusing all his attention on flying the jet,” the report states. “Despite over 4,000 flight hours, he never had a situation where the jet was fighting him so much.”
Eventually, the captain brought both throttles to max, and inadvertently sent the left engine into afterburner.
He then reduced both throttles, but the aircraft pitched and went out of control.
The jet was doing about 161 mph at 932 feet above the sea, with the right wing down at a 39-degree angle, when he ejected.
“(The captain) stated the ejection sequence was immediate,” the report states. “He saw the canopy impact the water and began counting while he attempted to find his (quick disconnect) fittings to prepare for water entry. He was able to count to five before his feet hit the water.”
He inflated his life preserver on the second try, but became tangled in his parachute and thought he might be dragged under by the system.
A rescue helicopter was on the scene five minutes later and made visual contact with the captain. A swimmer arrived on scene 22 minutes after he ejected.
The captain reported soreness from the incident, and was shook up about crashing into the water and nearly drowning, the report states.
The lieutenant in the tower “was not experienced enough to handle the emergency situation and provide the necessary F/A-18E/F (flight instructions) to make key decisions,” according to the report.
In the air, the report chided the captain for not being more “proactive and authoritative” with the tower to ensure key information was communicated.
“Even though he was busy handling compound emergencies, he should have had the ability to guide the (lieutenant) to the necessary (instruction) items to read,” the report states.
The lieutenant also initiated a “perceived rush” to get the captain’s jet back on deck that was communicated through the air boss, but the captain should have slowed the situation down to properly handle the emergencies, according to the report.
Restarting the right engine and keeping it idle prevented the jet from balancing out, whereas matching the engines would have countered the asymmetry and allowed the jet to land, even with the other issues, the report states.
The captain was dealing with compound emergencies that affected his ability to maintain proper speed, which led to the buildup of side forces.
His inadvertent left engine afterburner activation led to the intensity of the control loss, according to the report.
“At this point in the emergency, I am confident any aviator in a similar position would have struggled to keep the jet from departing,” the report states.
The lead investigator writes in the report that they spent time in a simulator that reenacted the mishap’s hairiest seconds.
“(The captain) made a very timely and correct decision to eject,” the report states. “The surprise and intensity of the departure, which I saw first-hand in the simulator, could have easily caused a less experienced pilot to delay ejection, resulting in a loss of life.”