Vietcong Purple Haze Theme Song

Vietcong Purple Haze Theme Song Average ratng: 6,7/10 2624 votes

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(Redirected from Vietcong: Purple Haze)
Vietcong
Developer(s)Pterodon
Illusion Softworks
Publisher(s)Gathering of Developers
EnginePtero-Engine II
Platform(s)Microsoft Windows
Release
Genre(s)
Mode(s)Single-player, multiplayer

Vietcong is a 2003 tacticalfirst-person shooter video game developed by Pterodon in cooperation with Illusion Softworks and published by Gathering of Developers for Microsoft Windows. It is set during the Vietnam War in 1967.

The expansion packVietcong: Fist Alpha was released in 2004 and was bundled with Vietcong as Vietcong: Purple Haze for the PC. Vietcong: Purple Haze was also released in 2004 for the PlayStation 2 and Xbox, ported by Coyote Games. Another official add-on titled Red Dawn was released as a free downloadable content.[1] A sequel to the game, Vietcong 2, was released in 2005.

Plot[edit]

The player takes on the role of Sergeant First Class Steve R. Hawkins, assigned to the United States Special Forces ('Green Berets') camp at a strategic location of Nui Pek in South Vietnam near the Cambodian border. Hawkins and his A-Team carry out a series of various missions against the Viet Cong and North Vietnamese forces. The game ends in a massive North Vietnamese attack on the team's base camp which is ultimately abandoned by all American forces.

The ground assault on Nui Pek is a recreation of the ground assault that happened at Special Forces Camp Lang Vei.

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Gameplay[edit]

Vietcong has the player take part in military operations against the Viet Cong and later also the North Vietnamese Army. Some levels are highly linear, while others take place in more open outdoor environments, allowing for more tactical freedom. Missions typically require the player to sabotage weapons caches or simply clear areas of enemies - usually not all objectives need to be achieved in order to complete a mission. Gameplay mostly revolves around open combat in the jungle, tunnels and other locations typical for the setting but the player occasionally also has to traverse longer passages without encountering enemies during which punji pits and other traps pose the main threat.

Vietcong aims for a high level of authenticity and realism. AI characters make frequent use of cover but change the latter often, making it difficult for the player to anticipate enemies' specific locations and encouraging a tactical approach.[2] All weapons' aim sights can be used to increase aim but a sway is present which simulates a shooter's shaking hands. The latter can be reduced by entering a crouching or prone stance. While aiming the gun is raised, which allows the player to shoot over cover without fully exposing himself. The game avoids the use of health packs and rather has the player use bandages, which briefly exposes him, or have a medic treat his wounds. The game features a variety of authentic weapons from the era such as the M-16 and AK-47 assault rifles. The player is able to choose the weapons he wants to go on a mission with in advance but can also replace them with weapons found on missions, giving him access to weapons used by the enemies. In some missions airstrikes can be ordered to bombard specific areas of the map.

Typically for tactical shooters the player is usually accompanied by AI controlled comrades. Each of the fellow soldiers is a unique character who is not allowed to die and serves a specific role in the team. For instance the point man can safely lead the team towards the objective, avoiding any traps and warning the player of enemies in advance, while a combat engineer carries an infinite supply of ammo for the player. By default the team simply follows the player character and engages at will but general orders such as to attack the enemy or retreat can be given. The fellow soldiers can also be called individually to the player character's location.

Quick fight[edit]

In addition to the main campaign a 'quick fight' mode is available. The latter allows the player to simply engage in a fight on one of several arena-like maps with the sole objective of eliminating all enemies. The player can choose whether he wishes to be accompanied by a team, how many and what kind of enemies to engage, and what equipment he wishes to go on the mission with. In this mode the player is also able to assume the role of a Viet Cong combatant and engage American soldiers. By default only a single map and few weapons are available but more become available as the player makes progress in the game's main campaign.

Multiplayer[edit]

The game also features a local and online multiplayer mode which supports up to 64 players per match. The online lobby servers were hosted by the now-defunct GameSpy Arcade.

Several gameplay modes typical for shooter games are available: Free for all deathmatch, team deathmatch, capture the flag and last man standing. Additionally a team mode is available where, similarly to Counter-Strike, players remain dead for the remainder of the current round and teams only score a point if the opposite team has been completely annihilated.

Vietcong Purple Haze Theme Song

Reception[edit]

Sales[edit]

In the United Kingdom, Vietcong sold roughly 20,000 units during the first half of 2003. Kristan Reed of GamesIndustry.biz wrote that these were 'not figures that spell H.I.T.'[3] Its sales in the region rose to around 50,000 units by year's end.[4] As of November 2007, Vietcong had sold more than 1 million copies worldwide.[5]

Reviews and awards[edit]

Reception
Aggregate score
AggregatorScore
Metacritic74/100[6]
Review scores
PublicationScore
CGW[7]
Edge5/10[8]
Eurogamer7/10[9]
Game RevolutionC+[10]
GameSpot7.9/10[2]
GameSpy[11]
GameZone8/10[12]
IGN7/10[13]
PC Format87%[14]
PC Gamer (US)70%[15]
Maxim8/10[16]

The game received 'average' reviews according to the review aggregation website Metacritic.[6]

In the Czech Republic, the game's country of origin, the game is highly popular. Vietcong was voted the 3rd best video game developed in the Czech Republic and Slovakia in a survey by Czech web provider BonusWeb when it received 1393 votes out of 13,143 as every reader could choose for three games to vote for.[17]

GameSpot gave it the award of the Game of the Month for April 2003.[18]

Vietcong was named the eighth-best computer game of 2003 by Computer Games Magazine. The editors wrote that 'the interface feels more like shooting a gun and interacting with the environment than any other first-person shooter ever'.[19]

References[edit]

  1. ^'Vietcong Red Dawn'. Pterodon. Archived from the original on March 19, 2006. Retrieved April 17, 2018.
  2. ^ abKasavin, Greg (April 2, 2003). 'Vietcong Review'. GameSpot. CBS Interactive. Retrieved July 25, 2016.
  3. ^Reed, Kristan (June 11, 2003). 'UK Charts 2003: Summer Report'. GamesIndustry.biz. Archived from the original on August 12, 2003.
  4. ^Reed, Kristan (March 1, 2004). 'UK Charts: 2003 Annual Report Round Up'. Eurogamer. Archived from the original on January 21, 2019.
  5. ^Kim, Tom (November 14, 2007). 'The Strange History Of Gamecock's Mike Wilson'. Gamasutra. UBM plc.
  6. ^ ab'Vietcong for PC Reviews'. Metacritic. CBS Interactive. Retrieved April 18, 2018.
  7. ^McDonald, Thomas L. (July 2003). 'Vietcong'(PDF). Computer Gaming World. No. 228. Ziff Davis. p. 76. Retrieved April 18, 2018.
  8. ^Edge staff (June 2003). 'Vietcong'. Edge. No. 124. Future plc. p. 102.
  9. ^Reed, Kristan (April 30, 2003). 'Vietcong'. Eurogamer. Gamer Network. Retrieved April 18, 2018.
  10. ^Sanders, Shawn (April 2003). 'Vietcong Review'. Game Revolution. CraveOnline. Archived from the original on October 12, 2015. Retrieved April 18, 2018.
  11. ^Osborne, Scott (April 5, 2003). 'GameSpy: Vietcong'. GameSpy. Ziff Davis. Retrieved April 18, 2018.
  12. ^Ovaldog (April 8, 2003). 'Vietcong - PC - Review'. GameZone. Archived from the original on December 26, 2008. Retrieved April 18, 2018.
  13. ^Adams, Dan (March 31, 2003). 'Vietcong'. IGN. Ziff Davis. Retrieved April 18, 2018.
  14. ^Ricketts, Ed (April 2003). 'Vietcong'. PC Format. No. 147. Future plc. Archived from the original on May 30, 2003. Retrieved April 18, 2018.
  15. ^Chan, Norman (June 2003). 'Vietcong'. PC Gamer. Future US. p. 70. Archived from the original on March 15, 2006. Retrieved April 18, 2018.
  16. ^Boyce, Ryan (March 28, 2003). 'Vietcong'. Maxim. Biglari Holdings. Archived from the original on April 2, 2003. Retrieved April 18, 2018.
  17. ^'Nejlepší česko-slovenská hra? Že neuhádnete, kdo na plné čáře vyhrál'. Bonusweb. December 4, 2014. Retrieved December 4, 2014.
  18. ^'GameSpot's Month in Review: April 2003 (PC Game of the Month)'. GameSpot. CBS Interactive. Archived from the original on November 22, 2004.
  19. ^CGM staff (March 2004). 'Best of 2003: The 13th Annual Awards'. Computer Games Magazine. No. 160. pp. 58–62.

External links[edit]

  • Vietcong at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Vietcong_(video_game)&oldid=944434060'

Contents AppearancePurple Haze is a humanoid Stand of height and builds similar to Fugo's. Its face and body are patterned by horizontal lozenges of alternating shade, and armor pieces are present on its shoulders, elbows, and knees.

It has spikes along its back. In the, Purple Haze's design is slightly changed, with the Stand receiving a long, flowing cape. It is surrounded by a purple mist in most of its appearances.Its lips and appendages are loosely stitched, and its eyes have distinct irides with miotic pupils. On its head is a helmet inspired by W design with a transparent visor in the approximate shape of a beak.Befitting its name, all media featuring Purple Haze portray it as a checkered purple and white Stand.PersonalityPurple Haze is a Stand with an overall unstable personality. It usually behaves with barely restrained violence in its actions and is prone to incomprehensible mumblings and roars of rage in equal measure. However, Fugo can still control it.

Despite its tendency to drool uncontrollably, it is also a 'neat freak' and will obsessively clean the very drool off itself until it bruises its own arm. It is stated that its temper, cleanliness, and viral ability and desire to 'clean' everything is similar to Fugo's own personality.In battle when punching its opponents, Purple Haze shouts, 'Ubashaaaa!!!'

AbilityBecause of its deadly ability and its potential for indiscriminate destruction, Purple Haze is rarely used by Fugo as stated. However, it is undeniably a powerful close-range Stand.Killer InfectionPurple Haze is an unstable Stand that contains a particularly deadly, flesh-eating virus in each of the three bulbs on each of its hands.A virus inside of Purple Haze's fists can decompose flesh at a fast rate When a bulb breaks, usually because Purple Haze punches something, the virus is released and surrounds the Stand. Anything that enters its range is infected, and an adult human being will melt into organic goo within 30 seconds as the virus rapidly multiplies within their body, overrides their metabolic functions and makes them rot from the inside.

In the case where Purple Haze is unable to shatter the bulbs through direct contact, it can release them from its hand like a pressurized gun.Because the virus indiscriminately attacks friends and foes, it makes Purple Haze a very dangerous Stand for Fugo's allies. Even its user isn't immune from the effects of the virus. Fortunately, the range of the virus is short and it is weakened by light from any source be it sunlight or a lamp.Despite the deadly nature of the virus, an organism with the right antibodies can survive Purple Haze. Thus a snake creates from a brick inside the range of the virus has naturally created antibodies to survive. This allows Giorno to use these same antibodies to make a vaccine and save himself from being devoured.

Chapters / Episodes Manga Appearances.