Batsugun Arcade Game Average ratng: 9,9/10 7310 votes
Barn yarn. This website contain the arcade games ( roms ) for MAME and SUPER NINTENDO ( SNES ) emulator, mame roms pack and mame extras all games are 100% working and tested Batsugun - MAME - ARCADE GAMEs (ROMs) - Free - Romsformame.com.
From Sega Retro
Batsugun |
---|
System(s):Sega Saturn |
Publisher:Banpresto |
Developer:Gazelle |
Original system(s): Arcade boards |
Publisher(s) of original games:Toaplan |
Developer(s) of original games:Toaplan |
Sound driver: SCSP/CD-DA (33 tracks) |
Genre:Shooting[1] |
Number of players:1-2 |
Release | Date | RRP | Code |
---|
JP | 1996-10-25[1] | ¥5,631 (5,800) | T-20605G |
|
Batsugun (バツグン) is a 'bullet hell' shooter developed by Toaplan and Gazelle. After a 1993 arcade release, it was ported to the Sega Saturn and released exclusively in Japan in 1996. The game is considered the pioneer of the bullet hell genre; its designers would move on to form Cave, one of the leading developers in the genre. This port was released as the first of Toaplan legendary series, but this series was never released later.
- 1Gameplay
- 7Technical information
Gameplay
is the standard shot, is for bombs and is for autofire. There are five stages. The Saturn port adds the ability to play in a horizontal screen orientation.
Player ship has three forms, based on the experience points collected. You power up gradually by collecting P icons and by destroying enemies which grant experience points, an unusual design for a shooting game; dying takes away a certain amount of power but gives you a free P icon. After fully powering up, gathering further experience points adds bombs and restores the ship's hitpoints (Special version only)
The game features many hidden score opportunities, which are sometimes so obscure that they can't be fully understood without external documentation, e.g. when certain parts of the stage 4 boss, Battleship Jupiter, are destroyed, it starts releasing tanks. When there are enough tanks onscreen, they turn red. Destroying these red tanks with a bomb yields a very high score bonus. More scoring opportunities have been added for the special version.
Player
You can choose one of three ships; each ship has a different attack range/frequency. Pilots are different for 1 and 2 player. With the combination of pilots, the dialogue at the stage clearing will change.
Jeeno |
---|
Player 1 Type A (Sky Mirage) |
Beltiana |
---|
Player 1 Type B (Dragons Whisper) |
Iceman |
---|
Player 1 Type C (Judgment flasher) This character is said to be based on the game's designer Joker JUN. |
Schneider |
---|
Player 2 Type A (Sky Mirage) |
Alteeno |
---|
Player 2 Type B (Dragons Whisper) |
Olisis |
---|
Player 2 Type C (Judgment flasher) |
Stages
Stage 1 |
---|
Boss: Deep Purple |
Stage 2 |
---|
Boss: Madzella |
Stage 3 |
---|
Boss: Mad Steel Darkness |
Stage 4 |
---|
Boss: Jupiter |
Stage 5 |
---|
Boss: Ground of the Galaxy |
Extra features
The Saturn port includes the rare 'Special' version of the game, which features modified bombs (covering a larger area), smaller hitboxes for the player ships, allows the player to take an additional hit before being destroyed and loops after clearing the last stage, each loop becoming increasingly difficult.Other extra features are the inclusion of both the original and a rearranged soundtrack.
Tips and tricks
- Credit increase: Credit increase up to a nine.
- In gameplay, pause game and .
Versions
The Saturn port runs with much less slowdown than the Arcade version, making it more difficult.
Production credits
- Programming: Tsuneki Ikeda, Seiji Iwakura, Satoshi Kohyama
- Graphic Design: Yuko Tataka, Takeshi Kawamoto, Junya Inoue
- Music Composer: Yoshitatsu Sakai
Segasaturn Staff
- Programming: Yoshihiro Matsumoto
- Special Ver. Support: Hideyuki Murata
- Music Arranger: Shingo Hirate
- Package Design: Kenji Teraoka
- Planner: Koji Ishitani
- Director: Hiroyuki Fujimoto
- Thank You For Your Playing
- © Toaplan 1993
- © Banpresto 1996
- Reprogrammed Game © Gazelle
- Source: In-game credits[3]
Magazine articles
- Main article: Batsugun/Magazine articles.
Promotional material
Print advert in Sega Saturn Magazine (JP) #1996-18: '1996-18 (1996-10-25)' (1996-10-11)
Physical scans
Sega Retro Average |
---|
Publication | Score | Source |
---|
Edge (UK) | 70 | [4] | Sega Saturn Magazine (JP) | 73 | [5] |
|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments |
---|
✔ | 615,417,264 | 1996-09-12 | CD-ROM (JP) | T-20605G V1.001 |
Track list
2. Banpresto: Toaplan Legendary Series (00:10) |
---|
3. Heart Beat (01:32) |
---|
Composed by: Yoshitatsu Sakai |
4. Skim The Surface Of The Sea (01:22) |
---|
Composed by: Yoshitatsu Sakai |
5. Bomber Dance (01:39) |
---|
Composed by: Yoshitatsu Sakai |
6. Complimentary Ticket (03:42) |
---|
Composed by: Yoshitatsu Sakai |
7. Geo Frontier (04:02) |
---|
Composed by: Yoshitatsu Sakai |
8. Dark Echo (02:19) |
---|
Composed by: Yoshitatsu Sakai |
9. King Bird (02:19) |
---|
Composed by: Yoshitatsu Sakai |
10. Psycho Paranoia (02:19) |
---|
Composed by: Yoshitatsu Sakai |
11. Premonition (02:19) |
---|
JP: 予感 |
Composed by: Yoshitatsu Sakai |
12. Final Attack (02:19) |
---|
Composed by: Yoshitatsu Sakai |
13. Shooting Star (00:39) |
---|
Composed by: Yoshitatsu Sakai |
14. Stage Clear (00:10) |
---|
Composed by: Yoshitatsu Sakai |
15. Hymnody Of Soldiers (01:02) |
---|
JP: 戦士達の賛美歌 |
Composed by: Yoshitatsu Sakai |
16. Game Over (00:06) |
---|
Composed by: Yoshitatsu Sakai |
17. Name Entry (00:29) |
---|
Composed by: Yoshitatsu Sakai |
18. Blue Illumination (01:23) |
---|
Composed by: Yoshitatsu Sakai |
19. Heart Beat (Arrange) (01:32) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
20. Skim The Surface Of The Sea (Arrange) (01:22) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
21. Bomber Dance (Arrange) (01:39) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
22. Complimentary Ticket (Arrange) (04:02) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
23. Geo Frontier (Arrange) (04:02) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
24. Dark Echo (Arrange) (02:19) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
25. King Bird (Arrange) (02:19) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
26. Psycho Paranoia (Arrange) (02:19) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
27. Premonition (Arrange) (02:19) |
---|
JP: 予感 (Arrange) |
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
28. Final Attack (Arrange) (02:19) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
29. Shooting Star (Arrange) (00:39) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
30. Stage Clear (Arrange) (00:11) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
31. Hymnody Of Soldiers (Arrange) (02:05) |
---|
JP: 戦士達の賛美歌 (Arrange) |
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
32. Game Over (Arrange) (00:07) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
33. Name Entry (Arrange) (00:29) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
34. Blue Illumination (Arrange) (01:24) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
References
- ↑ 1.01.1https://sega.jp/fb/segahard/ss/soft_licensee2.html (archived: 2019-10-02 10:31)
- ↑Sega Saturn Magazine, '1996-18 (1996-10-25)' (JP; 1996-10-11), page 7
- ↑File:Batsugun_Saturn_JP_SSEnding.pdf
- ↑Edge, 'Christmas 1996' (UK; 1996-11-22), page 85
- ↑Sega Saturn Magazine, '1996-19 (1996-11-08)' (JP; 1996-10-25), page 229 (231)
- ↑Sega Saturn Magazine (readers), 'Final data' (JP; 2000-03), page 10 (12)
Retrieved from 'https://segaretro.org/index.php?title=Batsugun&oldid=574564'