Moonlighter Tips

Moonlighter Tips Average ratng: 7,8/10 7536 votes

Moonlighter is a delightful adventure into the depths of ancient dungeons and the trials of running an equipment shop. 14 Essential Moonlighter Tips To Know Before You Play Here are our top 14 tips you need to know before playing Moonlighter. Cheats, Tips & Secrets for Moonlighter on PC. Follow these simple steps. Step 1: Display an item at a normal price that people would buy. Step 2: Stand next to that item while people are around it. Step 3: When you see the (.), get ready. Step 4: Once you see the simley face, open the menu, change the price to a much higher number.

There hasn't been a thread like this yet so I figured I'd start it.This is aimed at new to intermediate players.General Tips. Identify what to sell and what to save early on. Once you unlock Vulcan's Forge, you can upgrade your gear. It's kind of a big deal because bigger numbers = easier dungeon runs = $$$$.

Foundry rests, Runic Tools, Golem Chisels, etc. Keep a stack of them around and sell the rest if you don't need them immediately.

A riveting universe free download. Upgrade your gear. Kinda goes without saying. They can get progressively more and more expensive, but they're worth it. Also enchant your gear. Especially armor since armor enchants grant +defense, which lowers the damage you take. Upgraded weapon damage goes without saying.

Don't sell empowering crystals and try to keep around 10 or so in storage for upgrades. Also upgrade your shop. The bed and cash registers are must haves. Also when you can afford, get the hawker. The decorations will pay that 20k gold back relatively quickly. Subsequent shop upgrades unlock additional decoration slots. Including wall decoration slots that are super easy to miss.

You can have a max of 4 counter decorations and 4 wall decorations on display. Put expensive items near the back of the shop. Makes it easier to tackle thieves.Dungeon Tips. Pace yourself. There's 3 floors per dungeon.

Unless you're really pushing it, you're probably not going to clear the dungeon in one run. Expect to do 3-5 or more runs per dungeon before killing the dungeon boss. Don't be afraid to throw crap items in the merchant tool.

Especially things you know are basically worthless like vines and potion mats. If there's stuff in a chest that you can't easily cram into your inventory, then kill it. There's no point leaving free gold behind.although you might want to keep some crap items around.

There's a curse effect that 'Turns the adjacent item into the same item'. This is a good way to make some $$$$. This effect tends to show up on items on the 3rd floor infrequently. Mystery items are generally worth keeping. Especially later dungeons. Use items with the 'Teleports the adjacent item home' effect to send mystery items home and free up space. If you really want money, the third floor of any dungeon has the best chest goodies.Weapon Tips.

Always carry 2 weapons. One melee weapon and one bow. Not only are bows good against certain enemies, but they excel against the dungeon bosses. You really want one. Each weapon has two paths. There is no wrong route. Elemental weapons (bottom path) are generally worth the damage trade off.

Generally it's advised to go with the elemental path for fast weapons and damage path for slower weapons. But honestly either way works.

Do note that the bottom path generally has tougher item requirements than the top path. Get big sword and bow as your weapons.stand diagonal to enemies and use big sword power attack to kill them.use bow power attack to shoot enemies through obstacles.use pendant to escape if at risk of dying.get cash register upgrades and bed upgrades. Upgrade weapons and armour and enchant them.

Go kill boss, bow is effective against every boss.if you have all your stuff upgraded boss shouldnt be an issue even if you tank a bunch of hits.use the portal charm to go home before a boss fight it will redo your bed buff and let you drop off your stuff and buy some potions.using jelly can get you cheaper potions at the shop.items in chests are treated as if they are on you for the purposes of upgrading stuff.if you see a sparkle roll into the pit. It's not better then chucking to the mirror until you get the higher level boxes, and by then you're making so much cash flow that the difference between the sale box and chucking is minimal.And beyond that - there's no reason to horde. In one dungeon run you can fill your inventory with items that you can finish selling in one sales cycle, why put them in the sale box? There's no point.All in all it's just not a mechanic that fits into the game in any way whatsoever. If the system was deeper and there were things like minions that could auto-loot old dungeons for you, and sale boxes attracted customers who would also buy other things, and the difficult was harder, etc.

You can break it down logically dude.If my shop stays open long enough for me to sell every single item I find in a single dungeon run, how is it ever logical to use the sale box?The only reasonable answer is if you had some crafting items from earlier dungeons that you decided to hold on to but have now decided you don't want, so you chuck them in there. But even then it's only marginally better than the mirror, and it would take ages for it to pay for itself (20,000 and then 70,000 gold upgrades). And all that's solving is poor planning on the players part.I literally saidUsing it for RP reasons or 'immersion' is all fine and good,If you're using it just to use it, that's all well and good. But it's not useful.The definition of useful isable to be used for a practical purpose or in several ways.The sale box is not practical. It's quite the opposite.

The first tier is no better than the mirror, and the only way you'd actually bring back enough items to use it would be if you wasted money teleporting back (the expensive option), only to sell the items for marginally more than the mirror.It's literally the opposite of the definition of useful. It can be used in one way, and it's not practical.Like I said before - if it did things like draw in customers who would buy other things, or if you could trick customers into paying more because it was labeled as a 'sale', then it would literally be, by definition, 'useful'. There's a difference between not being ideal and serving no discernible purpose.Like I explained before - once you are unlocking the 20k, and especially 70k one, the items you get sell for so much and you can sell them all in one shop cycle easily, there is no feasible reason to put them into the sale box. Tips are fine - but tbh, the game is a cake walk.To elaborate on some:Use the 'wishlist' feature to track your next upgrade, and just keep items with the star. Sell everything else.Don't jump around upgrade wise. Pick one armor path and one weapon path and stick with it. A bow is fine, but I almost literally never used mine.

You can 100% beat the game very very easily with just one weapon.Enchanting weapons is generally a waste of money until you get the last tier. The damage is quite low given how easy the game is anyhow.Upgrade/enchant the body armor first (not helm or boots). It has the highest armor when enchanted.I noticed almost no difference between top and bottom path for weapons (elemental vs. TBH I don't really understand the point.The cash register and hawker are both ridiculously broken upgrades. Buy the +% tip decorations from the hawker and the best cash register whenever you can. By the end you'll be getting 2x the sale price of every item you sell.

The bed can be abused by warping back to town with the reusable portal before a boss to refresh armor + extra health, but I never had to do that.A tip I haven't seen anywhere:.Look for skeletons in rooms. They drop both equipment (which sells for a bunch) and potions.

Moonlighter tips

I never had to craft any potions until the final boss because I just used what I found whenever I decided to fight the boss of a given dungeon.