Soul Settings International
. WW: October 19, 2018Mode(s),Dark Souls is a 2011 developed by and published.
A to FromSoftware's, the game is the second instalment in the series. Dark Souls takes place in the fictional kingdom of Lordran, where players assume the role of a cursed undead character who begins a to discover the fate of their kind. A port for was released in August 2012, which featured additional content not seen in the original and versions. In October 2012, the new content was made for consoles, under the subtitle.Dark Souls received critical acclaim, with many citing it as one of the. Critics praising the depth of its combat, intricate, and use of.
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However, the game's difficulty received mixed reviews, with some criticizing it for being too unforgiving. The original Windows version of the game was less well-received, with criticism directed at numerous technical issues. By April 2013, the game had sold over two million copies worldwide.
The game saw two sequels released in the mid-2010s, while a remastered version, was released in 2018. Contents.Gameplay Dark Souls is a third-person. A core mechanic of the game is exploration.
Players are encouraged by the game to proceed with caution, learn from past mistakes, or find alternative areas to explore. Dark Souls takes place in a large and continuous environment, connected through a central hub area (Firelink Shrine). The can travel between areas and explore various paths at will, although prerequisites have to be met to unlock certain areas.A central element to the gameplay of Dark Souls is the.
Bonfires are scattered throughout the world and serve as checkpoints for each level. By resting at a bonfire, the player character is healed to full and regains all of the healing charges of their 'Estus Flask.' They can also and perform other functions, such as attuning magic, and repairing and upgrading equipment. However, resting at a bonfire all of the world's enemies, except for bosses and friendly non-playable characters. The (right) battles Artorias, one of the bosses added to the game through the Artorias of the Abyss expansionThe player character's interaction with the world of Dark Souls includes a great deal of combat.
Combat includes attacks, various forms of defensive maneuvering, and magical abilities. For melee attacks, player characters have access to a wide array of, -style weaponry—including, and more—as well as imaginary, fantastical weaponry—including magical swords, humongous greatswords, and immense clubs. For defense, player characters have access to, dodge rolling,. For magic, which includes a wide variety of offensive and defensive abilities known as sorceries, miracles, and pyromancies, player characters do not use any form of as in most other fantasy RPGs - instead, they gain a discrete number of uses for each attuned spell when resting at a bonfire. These various forms of combat all have tradeoffs, variations, and in-game costs associated with them; and they can all be buffed or altered in some fashion through leveling, consumable items, magical rings, and new equipment.Multiplayer Another aspect of Dark Souls is the 'humanity' system. There are two forms the player character can be in during the game, human form or hollow form.
Whenever the player character dies in human form, they are returned to hollow form and can only have their humanity restored by consuming an item. The player character must be in human form to summon other players. While in human form, however, the player may be subjected to invasions by other players and (NPC) who seek to kill the player to restore their humanity, harvest souls, or achieve some other goal.
Humanity can be acquired in many ways, and if no humanity is available, players are still able to progress in hollow form.Death (whether in human or hollow form) results in the loss of all carried souls and humanity, but players revive as hollows at their most recent bonfire with one chance at returning to where they died to recover all lost souls and humanity. If the player dies before reaching their 'bloodstain,' the souls and humanity they previously accrued are permanently lost.Communication and interaction between players are deliberately restricted.
Outside of five stock phrases (which can only be used after acquiring Gough's carvings in the game's DLC) and character gestures, the only other communication players have with one another comes by way of orange, which allow players to write limited messages that can be read by others in the same area. Also, players can enter or combat with each other.Throughout the game, there are multiple NPCs that the player may encounter on their journey.
These characters add to the plot of the game but are not essential. If the player does choose to engage with them, some of the characters can assist the player by being able to be summoned for certain boss fights when the player character is in human form.Plot Dark Souls employs minimalist storytelling to convey its plot and lore. Historical events in its world and their significance are often implicit or left to player interpretation rather than being fully shown or explained. Most of the story is given to the player through dialogue from within the game, from items, and world design.The opening cutscene establishes the premise of the game. Dragons once ruled the world. In this period, Gwyn, the Lord of Sunlight, happens upon an object known as the 'First Flame' and finds one of four Lord Souls, the Soul of Light. The Witch of Izalith finds the Soul of Life, Gravelord Nito finds the Soul of Death, and the forgotten Furtive Pygmy finds the Soul of Dark, the origin of humanity.
He and his allies use their power to defeat the dragons, which starts the Age of Fire. Over time, the flames begin to fade with the rise of humans, and Gwyn sacrifices himself to prolong the Age of Fire.
With the flame artificially rekindled, the undead curse begins to plague humanity, causing some humans to resurrect upon death constantly.The player character is a cursed undead, locked away in an undead asylum. After escaping the asylum, the player travels to Lordran to ring the Bells of Awakening. The bells awaken Kingseeker Frampt, who tells the player to ascend to Anor Londo, the home of the Gods. In Anor Londo, Gwynevere instructs the player to succeed Lord Gwyn and fulfill the prophecy. To accomplish this, the player must aquire the Lord Souls of the Witch of Izalith, Nito, the Four Kings, and Seath the Scaleless. Optionally, the player may encounter Darkstalker Kaathe who encourages the player not to link the fire but to let it die out and usher in the Age of Dark instead.
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Once the player acquires the Lord Souls, they travel to the Kiln of the First Flame to battle Gwyn. Once Gwyn has been defeated, the player has the choice of linking the flame to preserve the Age of Fire, or letting it die out to instigate the Age of Dark.Artorias of the Abyss. Main article:In the Artorias of the Abyss expansion, the player is dragged into the past by the Manus, Father of the Abyss to the land to Oolacile, which is being corrupted by Manus after the people awoke and angered him. Artorias, one of Lord Gwyn's four knights goes to defeat Manus and rescue the Princess Dusk.
Artorias is defeated and corrupted by the abyss, however, and the player must defeat him. The player than goes on to defeat Manus, although the victory is attributed to Artorias later, creating a paradox.Development Dark Souls was developed by, with series creator directing and producing. Dark Souls is a to FromSoftware's previous game, (which was, in turn, a spiritual successor to From's earlier series ). However, Demon's Souls was published by Sony and Dark Souls by; this transfer meant that intellectual property rights prevented FromSoftware from making a sequel. After two years of development, Dark Souls was released with its numerous similarities (such as the gameplay, online multiplayer, and plot presentation) and differences (such as a connected world and new characters in a distinct universe and storyline) from its predecessor.The design and development process itself involved a guided freeform approach, with Miyazaki steering designers while allowing them latitude for creativity:The design ordering process for Dark Souls can be divided into two main categories.
The first involves providing the designers with simple keywords we brainstormed during the early stages of project development and allowing them to design freely. We take the images they produce and provide feedback, make adjustments as necessary, or incorporate their ideas into our plans. The second process comes into play once we've settled on the basic details of the game world. At that point we are able to make more detailed design requests. These requests usually include information like how the design will be used, where in the game the design will be used, and the specific purpose of the design in terms of what it will represent in the game. Either way, I am the one who hands out the orders and I work directly with each designer instead of having a middleman between us.
Game director and producer modeled various places in the game after real-world locations, such the main building in being based on the ( left) and ( right).Miyazaki stated that the game draws direct inspiration from earlier works of fantasy and dark fantasy, especially the manga series. He has described the driving aesthetic principal of the game as being 'a certain kind of refinement, elegance, and dignity'.
He also described the themes which guided the design of the game in the following way: 'I put three major guidelines in place: Gods and knights centered around Anor Londo, demonic chaos and flames centered around Lost Izalith, and the theme of death centered around Gravelord Nito. To these themes we added the special concept of ancient dragons that predate all life, and this formed the basis for Dark Souls'.The characters and world of Dark Souls contain many philosophical and folkloric parallels among, and the work of proto-existentialist philosophers like. Dark Souls 's description of natural cycles that the world experiences, and the designs of some individual characters, parallel Japanese and Greek myths. The game's presentation of a universe defined by the inevitable burning out of a flame, and the tragic stories of the individuals in that meaningless world, parallel ideas in schools of philosophy concerning existentialism, and the.Many of the game's locations were directly inspired by real world locations, such as the in France and in Italy. Release The game was first released for the and in Japan on September 22, 2011, and in Western regions in October 2011.
Following the game's success, many expressed their hope for a PC version. In early 2012, fans started a petition to bring Dark Souls to PC, with over 93,000 people signing it. A PC version of the game was confirmed in April 2012 via German magazine PC Action. It had been reported during the development process that FromSoftware had been having difficulty with the port due to inexperience with PC as a platform and were focusing on new content rather than optimization. Re-branded as the Prepare To Die Edition, it came out in August 2012 and featured new content, including bosses, enemies, equipment, and NPCs. The new content, subtitled, was also released for consoles in October 2012 in the form of downloadable content (DLC).
Soon after, it was announced that Dark Souls for PC would use for online play and, spurring fan backlash.The PC version was released on August 23, 2012. A user-created to circumvent the resolution cap, named DSFix, appeared shortly after release.
DSFix was later extended to become an unofficial which additionally allowed graphical improvements, raising the cap to 60, and allowing the installation of custom texture mods. On December 15, 2014, was removed from the Steam version and replaced. The ability to transfer both achievements and save data was provided. In April 2016, Dark Souls became available on via. Reception ReceptionAggregate scoreAggregatorScorePC: 85/100PS3: 89/100X360: 89/100Review scoresPublicationScore10/109/1037/409.5/109/1010/10Edit on WikidataDark Souls received positive reviews from critics upon its release.
One of the reviewers for Dark Souls described it as 'a very hardcore dark-fantasy role-playing game' that is 'role-playing right down to the roots, and stated that the 'massive field map and powerful enemies serve to rev up both your sense of adventure and your sense of dread.' Another reviewer said that 'the sheer happiness you get after the trial-and-error pays off and you overcome the challenge is absolutely impossible to replicate.' Scored Dark Souls a 9.5/10.
Much praise was given to the online system, as well as the sense of jubilation felt when conquering boss fights after numerous failed attempts. They also suggested that casual gamers may struggle to progress, whereas role-playing game enthusiasts will thrive on the difficulty. Gave Dark Souls a 9.0/10, praising the well-thought-out level design, variety, strong emphasis on online features, excessively dark tone and atmosphere, and deep gameplay.
While praising the extreme difficulty, they stated that 'there's a difference between punishing, and downright unfair.' Gave Dark Souls 9/10, praising the level design and atmosphere while noting that the game's difficulty might not appeal to casual gamers. Japanese publication Famitsu gave it a score of 37 out of 40.Jason Killingsworth wrote a response to Thomsen's review for, arguing that the game's 'vertigo-inducing breadth makes it the gaming equivalent of a marathon.' Killingsworth praised the game's length and addictive nature. Edge later retroactively awarded the game 10 out of 10 in their October 2013 20th anniversary issue, stating that over time the breadth and quality of the game's design had overruled complaints about its difficulty.of praised Dark Souls for its deep gameplay and immersive atmosphere, but was 'disappointed' with the late-game bosses and criticized the difficulty of getting into the game, saying that it would be a critical factor in turning new players off. He later named it the most historically significant game of the 2010s 'now that every other game seeks to ape it, and the media calls every with a slightly stiff break pedal 'the Dark Souls of commercial transportation'.
Croshaw praised it for 'reminding us that games are games' as opposed to 'cinematic experiences' like, with 'their own strengths: Depth of exploration and discovery, the satisfaction of overcoming meaty challenges'.Namco Bandai's yearly financial report stated that the game sold 1.19 million units in the United States and Europe by March 2012. FromSoftware announced in April 2013 that the game had sold 2.37 million units worldwide. PC version In 's review, the port was referred to as 'shabby,' citing the game's limit of 30 frames per second, poor mouse and keyboard controls, and nonadjustable resolution, but the expanded content was praised, giving the game an overall favorable review. Also commented on the quality of the port, stating: ' Dark Souls: Prepare to Die Edition does not come with the technical options you would expect from a well-engineered PC game, because it's a port of a console game, and that's all FromSoftware ever promised to deliver.
Anyone who passes up Dark Souls for this reason is cutting off their nose to spite their of a face.' One of the producers of Dark Souls II, Takeshi Miyazoe, responded to the criticism of the PC version by saying:This is going to sound bad but our main priority was to get the game onto the PC as fast as possible, because people wanted it on the PC.
The PC market in Japan is so minimal that originally there were no plans to make it on the PC, but with the strong petition from the North American and European fans, even with the lack of experience of working on a PC platform we still did our best to try to get it out as fast as possible. The problems were expected to a certain extent.We did know there were PC-specific features like key-mapping and use of the mouse and keyboard, high resolution and higher frame rate, stuff like that, but. It's not that we ignored it, but it would have taken too much time for us to implement it, test it and get it up to the level people expected. It was more of a publisher (Namco Bandai) decision to say, ‘Guys, don’t worry about this – let’s just get it out and see how this works on PC.' Awards gave Dark Souls the Community Choice award. IncGamers also gave it the 'Game of the Year' award. ' Dylan Cuthbert and ' Brad Muir chose Dark Souls as Game of the Year.
Patterson chose it as Game of the Year. Gave it the 'Best Role-Playing Game' award, while also nominating it for the 'Best Multiplayer Game,' 'Best Trailer' and ' awards. GameZone gave the game the 'Best Action/Adventure' award and chose it as the runner-up for the 'Best RPG' award.gave the game the 'Best Integration of Online Features' award, and nominated it for the awards of 'Best Director' (Hidetaka Miyazaki), 'Best Level Design', 'Best Sound Design', 'Best Original Score' , 'Best Developer' (FromSoftware), and 'Game of the Year'.
Gave it an honorable mention as the runner-up for the 'Best RPG' award. Gave it the 'Most Rewarding Game' award. Gave it the award for 'Best Boss Fight'. It also received the 'Best Boss Fights' awards from, including both the Editors' Choice and Readers' Choice awards.
Gave it an Award of Excellence in its 2012 awards ceremony.In 2013, named Dark Souls the best game of the. In 2014, magazine named Dark Souls the best game of the, noting that while some may initially tire of it, 'We've yet to meet a single player for whom persistence has not been enough to transform apathy into all-consuming love.' In September 2015, Dark Souls topped the magazine's special issue.In 2015, the game placed first on 's 'The 100 best games ever' list.
The game was also put first on 's The 15 Best Games Since 2000 list. The game was titled the 'Best RPG on PC'. In 2016, Dark Souls placed fifth on 's 'Best RPGs of all time' list.
Legacy Dark Souls is often considered to be among the best games ever made. Due to its design and philosophy, it is often cited as an essential instance of.
It is also considered one of the most influential video games of its generation; in 2019, named it one of the most influential games of the 21st century. Games cited to have been influenced by Dark Souls include, and, as well as features used on the console. Dark Souls was also cited as an inspiration for the television show. Sequels A sequel, was announced at the on December 7, 2012, for release on the, the,. Amid rumors of a possible decrease in the difficulty of the series due to comments made by the new director to, Brian Hong, global brand manager of, stated that Dark Souls II would be 'viciously hard.' Dark Souls II was released in early 2014. An updated version of it, subtitled 'Scholar of the First Sin,' was released in 2015 for the same platforms as well as the and PlayStation 4.
The third installment of the series, was released in early 2016. Hidetaka Miyazaki would be, once again, the director of Dark Souls III after finishing working in Bloodborne. This time we could see new mechanics and improvements in the gameplay. Dark Souls: Remastered ReceptionAggregate scoreAggregatorScorePC: 84/100PS4: 84/100XONE: 86/100NS: 83/100Review scoresPublicationScore9/108.75/109/10A remastered version of the game, titled Dark Souls: Remastered, was released worldwide for, and Windows in May 2018, and for the on October 19, 2018.
The remaster was ported by the Polish studio QLOC, whereas the Switch version was ported by the Singaporean studio. The game runs at a native 60 on all platforms except the Nintendo Switch and supports a on the, and Windows. Several changes were made to the, including the addition of, the maximum number of players online increased from four to six, and the addition of password matchmaking, first introduced in.Dark Souls: Remastered received 'generally favorable' reviews from critics, according to. Critics praised the improved visuals and performance, while criticism was directed towards the lack of an effective system and the PC version's price despite few significant changes.
It sold 71,739 copies in Japan during the week of its release, making it the best-selling game in the country at the time.
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